Silvermaw, Dark Lord of Timbergorge - Monsters

Silvermaw, Dark Lord of Timbergorge
Huge fey magical beast (plant), treant
Level 21 Elite Brute XP 6400

HP 486; Bloodied 243Initiative +11
AC 33, Fortitude 34, Reflex 31, Will 33Perception+17
Speed 8 (forest walk)Low-light vision
Saving Throws +2; Action Points 1

Traits

Blanket of Black Flowers (necrotic) ✦ Aura 1

An enemy that ends its turn in the aura takes 10 necrotic damage, or 15 necrotic damage if Silvermaw is bloodied.

Wooden Body

Whenever Silvermaw takes fire damage, he also takes ongoing 5 fire damage (save ends).

Resilient Nature

If Silvermaw begins his turn affected by an effect that a save can end, he can make a saving throw against it. For each such saving throw he attempts, he takes 5 damage.

Standard Actions

(⚔) Silver BiteAt-Will

Attack: Melee 1 (one creature); +26 vs. AC

Hit: 3d8 + 13 damage, and ongoing 10 damage (save ends).

Special: Silvermaw's teeth are silvered.

(⚔) SlamAt-Will

Attack: Melee 3 (one creature); +26 vs. AC

Hit: 3d12 + 16 damage.

Double AttackAt-Will

Effect: Silvermaw makes two basic attacks.

Minor Actions

Grasping VinesRecharge when first bloodied

Attack: Close burst 5 (enemies in the burst); +24 vs. Fortitude

Hit: 2d8 + 6 damage, and Silvermaw pulls the target up to 5 squares.

Triggered Actions

Vengeful SlamAt-Will

Trigger: An enemy within 3 squares of Silvermaw bloodies him or scores a critical hit against him.

Effect (Immediate Reaction): Silvermaw uses slam against the triggering enemy.

Str 26 (+18)                Dex 12 (+11)                Wis 25 (+17)
Con 23 (+16)                Int 20 (+15)                Cha 8 (+9)

Alignment Evil        Languages Common, Elven

Published in Dungeon Magazine 207.