Silvermaw, Dark Lord of Timbergorge
Huge fey magical beast (plant), treant
Level 21 Elite Brute XP 6400
| HP 486; Bloodied 243 | Initiative +11 |
| AC 33, Fortitude 34, Reflex 31, Will 33 | Perception+17 |
| Speed 8 (forest walk) | Low-light vision |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Blanket of Black Flowers (necrotic) ✦ Aura 1
An enemy that ends its turn in the aura takes 10 necrotic damage, or 15 necrotic damage if Silvermaw is bloodied.
Wooden Body
Whenever Silvermaw takes fire damage, he also takes ongoing 5 fire damage (save ends).
Resilient Nature
If Silvermaw begins his turn affected by an effect that a save can end, he can make a saving throw against it. For each such saving throw he attempts, he takes 5 damage.
Standard Actions
(⚔) Silver Bite ✦ At-Will
Attack: Melee 1 (one creature); +26 vs. AC
Hit: 3d8 + 13 damage, and ongoing 10 damage (save ends).
Special: Silvermaw's teeth are silvered.
(⚔) Slam ✦ At-Will
Attack: Melee 3 (one creature); +26 vs. AC
Hit: 3d12 + 16 damage.
⚔ Double Attack ✦ At-Will
Effect: Silvermaw makes two basic attacks.
Minor Actions
ᗕ Grasping Vines ✦ Recharge when first bloodied
Attack: Close burst 5 (enemies in the burst); +24 vs. Fortitude
Hit: 2d8 + 6 damage, and Silvermaw pulls the target up to 5 squares.
Triggered Actions
⚔ Vengeful Slam ✦ At-Will
Trigger: An enemy within 3 squares of Silvermaw bloodies him or scores a critical hit against him.
Effect (Immediate Reaction): Silvermaw uses slam against the triggering enemy.
Str 26 (+18) Dex 12 (+11) Wis 25 (+17)
Con 23 (+16) Int 20 (+15) Cha 8 (+9)
Alignment Evil Languages Common, Elven
Published in Dungeon Magazine 207.