Patriarch Kolegg - Monsters

Patriarch Kolegg
Medium natural humanoid (shapechanger), human
Level 18 Soldier (Leader) XP 2000

HP 170; Bloodied 85Initiative +18
AC 34, Fortitude 31, Reflex 31, Will 28Perception+18
Speed 6 (8 in wolf form)Low-light vision

Traits

Blood PackAura 5

Allies in the aura gain a +5 power bonus to damage rolls made against bloodied creatures.

Regeneration

Kolegg regains 10 hit points whenever he starts his turn and has at least 1 hit point. When Kolegg takes damage from a silvered weapon, his regeneration does not function on his next turn.

Standard Actions

(⚔) BiteAt-Will

Requirement: Kolegg must be in wolf or hybrid form.

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 3d10 + 10 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts werewolf moon frenzy (stage 1).

(⚔) Greataxe (weapon) ✦ At-Will

Requirement: Kolegg must be in human or hybrid form.

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 2d12 + 13 damage.

Effect: The target is marked by Kolegg (save ends).

Blood RageRecharge when first bloodied

Requirement: Kolegg must be in hybrid form.

Effect: Kolegg uses greataxe and bite.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: Kolegg alters his form to appear as a Medium wolf, unique human, or hybrid until he uses change shape again or until he drops to 0 hit points. He retains his statistics in his new form. His clothing, armor, and other possessions do not change.

Triggered Actions

Pack Leader's ProtectionAt-Will

Trigger: An enemy adjacent to Kolegg makes an attack against one of Kolegg's allies.

Effect (Immediate Interrupt): Kolegg uses greataxe or bite against the triggering enemy.

Str 25 (+16)                Dex 24 (+16)                Wis 18 (+13)
Con 18 (+13)                Int 12 (+10)                Cha 16 (+12)

Alignment Unaligned        Languages Common
Equipment: greataxe , hide armor .

Published in Dungeon Magazine 207.