Captain Slygo
Small natural humanoid, goblin
Level 4 Striker-
| HP 31; Bloodied 15; Healing Surges 6; Surge Value 7 | Initiative +5 |
| AC 18, Fortitude 14, Reflex 17, Will 16 | Perception+8 |
| Speed 6 | Low-light vision |
Traits
Survival Instinct
While bloodied, Slygo gains a +2 power bonus to all defenses.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d6 + 5 damage, or 2d6 + 5 if the target is granting combat advantage to Slygo.
✻ Exploding Bottle (fire, zone) ✦ At-Will
Attack: Area burst 1 within 10 (creatures in the burst); +10 vs. Reflex
Hit: Ongoing 5 fire damage (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that ends its turn in the zone takes 3 fire damage.
Triggered Actions
Sly Goblin Tactics ✦ At-Will
Trigger: An enemy misses Slygo with an attack.
Effect (Immediate Reaction): Slygo can shift up to 3 squares.
Skills Bluff +11, Stealth +12, Thievery +10
Str 10 (+2) Dex 17 (+5) Wis 12 (+3)
Con 11 (+2) Int 12 (+3) Cha 14 (+4)
Alignment Evil Languages Common, Goblin
Equipment: leather coat, 3 exploding bottles, key to hidden treasure chest, short sword .
Published in Dungeon Magazine 208.