Captain Granack
Medium natural humanoid, hobgoblin
Level 5 Elite Skirmisher (Leader) XP 400
| HP 124; Bloodied 62 | Initiative +6 |
| AC 19, Fortitude 18, Reflex 16, Will 17 | Perception+8 |
| Speed 6 | Low-light vision |
| Saving Throws +2; Action Points 1 | |
Traits
Sly Charge
If Granack charges, he triggers no attack for leaving the initial square.
Standard Actions
(⚔) Scimitar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 4 damage, and Granack can shift 1 square.
➶ Dual Strike (weapon) ✦ At-Will
Effect: Granack uses scimitar twice.
Minor Actions
ᗕ Tactical Deployment ✦ Recharge ⚄ ⚅
Effect: Close burst 2 (allies in the burst); the target can take a free action to shift up to 3 squares.
Triggered Actions
Hobgoblin Resilience ✦ Encounter
Trigger: Granack is subjected to an effect that a save can end.
Effect (Immediate Reaction): Granack can make a saving throw against the triggering effect.
Skills Athletics +11, Bluff +9, Intimidate +9, Stealth +9
Str 18 (+6) Dex 14 (+4) Wis 12 (+3)
Con 14 (+4) Int 10 (+2) Cha 15 (+4)
Alignment Evil Languages Common, Goblin
Equipment: leather armor , scimitar x2.
Published in Dungeon Magazine 208.