Fey'ri Marauder
Large elemental humanoid
Level 8 Brute XP 350
| HP 110; Bloodied 55 | Initiative +6 |
| AC 20, Fortitude 21, Reflex 20, Will 19 | Perception+9 |
| Speed 6 | Darkvision |
Standard Actions
(⚔) Burning Broadsword (fire, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d10 + 5 damage, and ongoing 5 fire damage (save ends).
(⚔) Claw ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d12 + 7 damage.
⚔ Sword and Claw ✦ Recharge when first bloodied
Effect: The marauder uses burning broadsword once and claw once. If both attacks hit the same target, the target also falls prone.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: The marauder alters its physical form to appear as a Medium humanoid until it uses this power again or until it drops to 0 hit points. To assume a specific individual's form, the marauder must have seen that individual. Other creatures can make a DC 31 Insight check to discern that the form is a disguise.
Triggered Actions
⚔ Fiendish Rend ✦ At-Will 1/round
Trigger: The marauder bloodies an enemy or reduces an enemy to 0 hit points or fewer.
Effect (Free Action): The marauder makes a melee basic attack against a target other than the triggering enemy.
Variable Resistance ✦ 2/Encounter
Trigger: The marauder takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The marauder gains resist 5 to the triggering damage type until the end of the encounter or until it uses this power again.
Skills Athletics +12, Endurance +14
Str 16 (+7) Dex 15 (+6) Wis 10 (+4)
Con 20 (+9) Int 8 (+3) Cha 12 (+5)
Alignment Chaotic Evil Languages Abyssal, Common, Elven
Equipment: broadsword x2.
Published in Dungeon Magazine 208.