Cyclops Hewer
Large fey humanoid
Level 16 Soldier XP 1400
| HP 158; Bloodied 79 | Initiative +13 |
| AC 32, Fortitude 31, Reflex 27, Will 29 | Perception+17 |
| Speed 8 | |
Traits
Truesight
The cyclops can see invisible creatures and objects.
Standard Actions
(⚔) Battleaxe (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 2d12 + 11 damage.
Triggered Actions
Evil Eye ✦ At-Will
Trigger: An enemy the cyclops can see misses one of the cyclops's allies with a melee attack.
Effect (Immediate Reaction): The cyclops uses battleaxe against the triggering enemy. In addition, until the end of the encounter or until the cyclops uses this power again, whenever the triggering enemy moves more than 2 squares away from the cyclops, the cyclops can shift 1 square closer to the target as an immediate reaction.
Str 25 (+15) Dex 16 (+11) Wis 19 (+12)
Con 22 (+14) Int 10 (+8) Cha 12 (+9)
Alignment unaligned Languages Elven
Equipment: battleaxe , chainmail , light shield .
Published in Monster Manual, page(s) 47, P3 Assault on Nightwyrm Fortress, page(s) 3, Monster Vault, page(s) 39.