Thoul Bodyguard - Monsters

Thoul Bodyguard
Medium natural humanoid
Level 5 Elite Soldier XP 400

HP 130; Bloodied 65Initiative +6
AC 21, Fortitude 18, Reflex 17, Will 16Perception+4
Speed 7Low-light vision
Saving Throws +2; Action Points 1

Traits

Regeneration

The thoul regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the thoul takes fire or acid damage, its regeneration does not function on its next turn.

Thoul Healing (healing)

Whenever an attack that doesn't deal acid or fire damage reduces the thoul to 0 hit points, the thoul does not die and instead falls unconscious until the start of its next turn, when it returns to life with 15 hit points. If an attack hits the thoul and deals any acid or fire damage while the thoul is unconscious, it does not return to life in this way.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d6 + 6 damage, and the target is immobilized (save ends).

Broadsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d10 + 7 damage, or 2d10 + 7 damage if the target is immobilized.

Double AttackAt-Will

Effect: The thoul uses claw and broadsword.

Triggered Actions

Shoddy TacticsAt-Will

Trigger: An enemy makes an attack that does not include the thoul as a target.

Effect (Immediate Reaction): The thoul charges or makes a basic attack against the triggering enemy's nearest ally.

Thoul ResilienceRecharge when first bloodied

Trigger: The thoul is subjected to an effect that a save can end.

Effect (Immediate Reaction): The thoul makes a saving throw against the triggering effect.

Skills Athletics +11, Intimidate +6
Str 19 (+6)                Dex 15 (+4)                Wis 14 (+4)
Con 17 (+5)                Int 5 (-1)                Cha 8 (+1)

Alignment Evil        Languages Common, Goblin
Equipment: broadsword , leather armor .

Published in Dragon Magazine 418.