Mummified Crocodile
Large natural beast (reptile, undead)
Level 16 Elite Soldier XP 2800
| HP 320; Bloodied 160 | Initiative +12 |
| AC 32, Fortitude 28, Reflex 26, Will 27 | Perception+13 |
| Speed 6, burrow 6, swim 6 | Darkvision |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 10 fire | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 2d12 + 16 damage, and the target is slowed (save ends).
Minor Actions
⚔ Flesh to Sand ✦ At-Will
Attack: Melee 2 (one slowed creature); +19 vs. Fortitude
Hit: 2d8 damage, and ongoing 10 damage (save ends). If target is bloodied while taking this ongoing damage, the target is also weakened (save ends both). If the target is reduced to 0 hit points or fewer while under this effect, it dies and its body turns to sand.
Triggered Actions
Snapping Jaws ✦ At-Will
Trigger: An enemy within 2 squares of the crocodile makes an attack that does not include the crocodile as a target.
Effect (Immediate Reaction): The crocodile uses bite against the triggering enemy.
Str 26 (+16) Dex 14 (+10) Wis 20 (+13)
Con 24 (+15) Int 7 (+6) Cha 11 (+8)
Alignment Unaligned Languages -
Published in Dungeon Magazine 209.