Nephalot
Medium natural humanoid, human
Level 19 Elite Soldier XP 4800
| HP 340; Bloodied 170 | Initiative +14 |
| AC 35, Fortitude 30, Reflex 32, Will 32 | Perception+14 |
| Speed 6 | |
| Resist 10 necrotic | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Fearsome Visage (fear) ✦ Aura 2
Enemies in the aura cannot shift.
Standard Actions
(⚔) Poisoned Dagger (poison, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +24 vs. AC
Hit: 4d4 + 12 damage, and the target is slowed and takes ongoing 10 poison damage (save ends both).
⚔ Strangling Bandages ✦ At-Will
Attack: Melee 2 (one creature); +24 vs. AC
Hit: 6d6 + 6 damage, and the target is grabbed (escape DC 23) and takes ongoing 10 damage until the grab ends.
⚔ Withering Touch (necrotic) ✦ Recharge when first bloodied
Attack: Melee 1 (one creature); +24 vs. AC
Hit: 4d6 + 15 necrotic damage, and ongoing 10 necrotic damage (save ends).
First Failed Saving Throw: The target is also weakened (save ends both).
Minor Actions
ᗕ Breath of the Grave (necrotic) ✦ Recharge ⚄ ⚅
Attack: Close blast 3 (enemies in the blast); +22 vs. Fortitude
Hit: 3d10 + 15 necrotic damage, and the target cannot regain hit points (save ends).
Skills Arcana +20, Insight +19
Str 18 (+13) Dex 16 (+12) Wis 20 (+14)
Con 10 (+9) Int 23 (+15) Cha 22 (+15)
Alignment Evil Languages Common
Equipment: crocodile skin robes, half-mask, dagger .
Published in Dungeon Magazine 209.