Ironvein Dwarf - Monsters

Ironvein Dwarf
Medium natural humanoid
Level 5 Minion Brute XP 50

HP 1; a missed attack never damages a minion.Initiative +1
AC 17, Fortitude 18, Reflex 16, Will 17Perception+3
Speed 5Low-light vision

Traits

Stand the Ground

The dwarf can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.

Steady-Footed

The dwarf can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

(⚔) Club (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 7 damage, or 10 damage if the target is adjacent to one or more of the dwarf's allies.

Str 13 (+3)                Dex 9 (+1)                Wis 13 (+3)
Con 15 (+4)                Int 10 (+2)                Cha 11 (+2)

Alignment Unaligned        Languages Common, Dwarven
Equipment: club .

Published in Dungeon Magazine 210.