Ironvein Dwarf
Medium natural humanoid
Level 5 Minion Brute XP 50
| HP 1; a missed attack never damages a minion. | Initiative +1 |
| AC 17, Fortitude 18, Reflex 16, Will 17 | Perception+3 |
| Speed 5 | Low-light vision |
Traits
Stand the Ground
The dwarf can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.
Steady-Footed
The dwarf can make a saving throw to avoid falling prone when an attack would knock it prone.
Standard Actions
(⚔) Club (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 7 damage, or 10 damage if the target is adjacent to one or more of the dwarf's allies.
Str 13 (+3) Dex 9 (+1) Wis 13 (+3)
Con 15 (+4) Int 10 (+2) Cha 11 (+2)
Alignment Unaligned Languages Common, Dwarven
Equipment: club .
Published in Dungeon Magazine 210.