Grig
Tiny fey humanoid
Level 1 Skirmisher XP 100
| HP 26; Bloodied 13 | Initiative +6 |
| AC 15, Fortitude 12, Reflex 15, Will 13 | Perception+5 |
| Speed 5 | Low-light vision |
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 2d4 + 4 damage.
⚔ Leaping Attack ✦ At-Will
Effect: The grig shifts up to half its speed, gaining a +5 bonus to all defenses, and uses dagger once at any point during this movement.
ᗕ Fiddler's Dance (charm) ✦ Encounter
Attack: Close burst 3 (enemies in the burst); +4 vs. Will
Hit: The target must move half its speed as a free action and is dazed until the end of the grig's next turn.
Sustain Standard: The target must move half its speed as a free action and is dazed until the end of the grig's next turn.
Fade Out (illusion) ✦ Encounter
Effect: The grig becomes invisible until it hits or misses with an attack or until the end of its next turn.
Skills Acrobatics +9, Stealth +9, Thievery +9
Str 6 (-2) Dex 18 (+4) Wis 10 (0)
Con 10 (0) Int 12 (+1) Cha 15 (+2)
Alignment Unaligned Languages Common, Elven
Equipment: fiddle, dagger .
Published in Dragon Magazine 420.