Grig - Monsters

Grig
Tiny fey humanoid
Level 1 Skirmisher XP 100

HP 26; Bloodied 13Initiative +6
AC 15, Fortitude 12, Reflex 15, Will 13Perception+5
Speed 5Low-light vision

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 2d4 + 4 damage.

Leaping AttackAt-Will

Effect: The grig shifts up to half its speed, gaining a +5 bonus to all defenses, and uses dagger once at any point during this movement.

Fiddler's Dance (charm) ✦ Encounter

Attack: Close burst 3 (enemies in the burst); +4 vs. Will

Hit: The target must move half its speed as a free action and is dazed until the end of the grig's next turn.

    Sustain Standard: The target must move half its speed as a free action and is dazed until the end of the grig's next turn.

Fade Out (illusion) ✦ Encounter

Effect: The grig becomes invisible until it hits or misses with an attack or until the end of its next turn.

Skills Acrobatics +9, Stealth +9, Thievery +9
Str 6 (-2)                Dex 18 (+4)                Wis 10 (0)
Con 10 (0)                Int 12 (+1)                Cha 15 (+2)

Alignment Unaligned        Languages Common, Elven
Equipment: fiddle, dagger .

Published in Dragon Magazine 420.