Thrumbolg, First Lord of Mag Tureah - Monsters

Thrumbolg, First Lord of Mag Tureah
Huge fey humanoid (giant)
Level 25 Elite Controller XP 14000

HP 466; Bloodied 233Initiative +18
AC 39, Fortitude 37, Reflex 37, Will 38Perception+22
Speed 8All-around vision, Darkvision
Immune blinded, dominated, sleep
Saving Throws +2; Action Points 1

Traits

All-Around Vision

Enemies can't gain combat advantage by flanking Thrumbolg.

Areadbhar's Wrath

If Thrumbolg starts his turn conscious but unable to take actions, Areadbhar attacks on its own, using Thrumbolg's Areadbhar attack as no action.

Cheating Fate

When Thrumbolg drops to 0 hit points, his body and possessions disappear, but he is not destroyed. He reappears in Mag Tureah at full hit points and with his possessions after the next sunrise or sunset. If an attack made with Fragarach drops him to 0 hit points, Thrumbolg does not rise again.

Truesight

Thrumbolg can see invisible creatures and objects.

Standard Actions

(⚔) Areadbhar (teleportation, weapon) ✦ At-Will

Attack: Melee 3 (one creature); +30 vs. AC

Hit: 5d8 + 11 damage, and Thrumbolg teleports the target up to 5 squares.

(➶) Gae Bulg (weapon) ✦ At-Will

Attack: Ranged 50 (one creature); +30 vs. AC

Hit: 2d12 + 10 damage, and the target takes ongoing 10 damage and is immobilized (save ends both).

    First Failed Saving Throw: Ongoing 15 damage and the target is restrained (save ends both).

Effect: Gae Bulg returns to Thrumbolg's hand after each attack.

First Lord's Dread Gaze (poison, psychic) ✦ Encounter

Attack: Ranged 10 (one bloodied creature); +28 vs. Fortitude

Hit: The target takes poison and psychic damage equal to its bloodied value.

Miss: The target takes poison and psychic damage equal to its healing surge value.

Move Actions

Master of Portals (teleportation) ✦ At-Will

Effect: Thrumbolg teleports up to 10 squares.

Minor Actions

Evil EyeAt-Will 1/round

Effect: Thrumbolg uses one of the following evil eyes. This attack does not provoke opportunity attacks. While bloodied, Thrumbolg can use two different evil eyes, each against a different target.

    1. Eye of Command (charm): Ranged 10; +28 vs. Will; the target is dominated until the end of Thrumbolg's next turn.

    2. Eye of Death (necrotic): Ranged 10; +28 vs. Fortitude; 2d6 + 9 necrotic damage, and the target is weakened until the end of Thrumbolg's next turn.

    3. Eye of Obeisance (psychic): Ranged 10; +28 vs. Will; 2d6 + 9 psychic damage, and the target falls prone and cannot stand up until the end of Thrumbolg's next turn.

    4. Eye of Pain: Ranged 10; +28 vs. Fortitude; the target gains vulnerable 10 to all damage until the end of Thrumbolg's next turn.

    5. Eye of Retribution (force, psychic): Ranged 10; +28 vs. Will; until the end of Thrumbolg's next turn, whenever the target damages Thrumbolg, the target takes 15 force and psychic damage.

    6. Eye of Terror (fear, psychic): Ranged 10; +28 vs. Will; 3d6 + 9 psychic damage, and the target grants combat advantage until the end of Thrumbolg's next turn.

Triggered Actions

Hungry Spears (weapon) ✦ At-Will

Trigger: An enemy is bloodied by one of Thrumbolg's attacks.

Effect (Immediate Reaction): Thrumbolg makes a basic attack against the triggering enemy.

Imperious GazeAt-Will 1/round

Trigger: Thrumbolg is conscious and an enemy starts its turn within 5 squares of him.

Effect (No Action): Thrumbolg uses one random evil eye against the triggering enemy.

Skills Arcana +24, Athletics +25, Bluff +26, Diplomacy +26, Dungeoneering +22
Str 27 (+20)                Dex 22 (+18)                Wis 20 (+17)
Con 25 (+19)                Int 25 (+19)                Cha 28 (+21)

Alignment Evil        Languages Common, Elven
Equipment: Areadbhar (spear), Gae Bulg (javelin)

Published in Dragon Magazine 420.