Rotten Ethel, Bog Hag - Monsters

Rotten Ethel, Bog Hag
Medium fey humanoid (aquatic)
Level 8 Solo Skirmisher XP 1750

HP 360; Bloodied 180Initiative +9
AC 22, Fortitude 21, Reflex 19, Will 17Perception+6
Speed 8 (swamp walk), swim 8Low-light vision
Saving Throws +5; Action Points 2

Traits

Unwholesome PresenceAura 3

If an enemy in the aura spends a healing surge to regain hit points, that enemy regains only half the normal hit points.

Aquatic

Ethel can breathe underwater. In aquatic combat, she gains a +2 bonus to attack rolls against non-aquatic creatures.

Horrid Scuttle

On an initiative count of 10 + her initiative check, Ethel shifts up to half her speed and uses claw frenzy as a free action. If she cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of Ethel making her attack.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 1d8 + 12 damage.

Effect: Ethel can shift up to 2 squares.

Claw FrenzyAt-Will

Effect: Ethel uses claw twice.

Breathe Mosquitoes ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (creatures in the blast); +11 vs. Fortitude

Hit: 3d6 + 6 damage, and ongoing 5 damage (save ends).

Shrieking Cackle (psychic) ✦ Encounter

Attack: Close burst 2 (enemies in the burst); +11 vs. Will

Hit: 4d6 + 8 psychic damage, and the target is dazed (save ends).

Miss: Half damage.

Minor Actions

Skin Shift (polymorph) ✦ At-Will

Effect: Ethel alters her physical form to appear as a young female elf, half-elf, eladrin, or human until she uses change self again or until she drops to 0 hit points. To assume a specific individual's form, Ethel must have seen that individual. Other creatures can make a DC 31 Insight check to discern that the form is a disguise.

Skills Intimidate +10, Nature +11, Stealth +12
Str 21 (+9)                Dex 17 (+7)                Wis 14 (+6)
Con 18 (+8)                Int 11 (+4)                Cha 13 (+5)

Alignment Evil        Languages Common, Elven
Equipment: shawl, sling bag full of mushrooms, cane, key

Published in Dungeon Magazine 211.