Curdlemilk
Tiny immortal beast (familiar, reptile)
Level 3 Solo Skirmisher XP 750
| HP 180; Bloodied 90 | Initiative +5 |
| AC 18, Fortitude 15, Reflex 17, Will 16 | Perception+7 |
| Speed 6, swim 6 | Low-light vision |
| Saving Throws +5; Action Points 2 | |
Traits
Snap Out of It
If Curdlemilk is ever unable to use slithering attack due to being dominated, immobilized, restrained, slowed, or stunned, then the effect imposing the condition ends instead of Curdlemilk using slithering attack.
Standard Actions
(⚔) Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d8 + 3 damage, and ongoing 5 poison damage (save ends).
➶ Hypnosis (charm, psychic) ✦ Recharge ⚄ ⚅
Attack: Ranged 5 (one or two creatures); +6 vs. Will
Hit: The target is dominated (save ends).
Triggered Actions
⚔ Tail Slap ✦ Recharge when first bloodied
Trigger: An enemy adjacent to Curdlemilk misses him with an attack.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +8 vs. Fortitude
Hit: 2d8 + 3 damage, and Curdlemilk slides the target up to 3 squares.
⚔ Slithering Attack ✦ At-Will
Trigger: An enemy is within 3 squares of Curdlemilk when he starts his turn, or an enemy ends its turn within 3 squares of Curdlemilk.
Effect (Free Action): Curdlemilk shifts up to half its speed and uses bite against the triggering enemy.
Skills Arcana +9, Bluff +9
Str 12 (+2) Dex 14 (+3) Wis 13 (+2)
Con 13 (+2) Int 17 (+4) Cha 16 (+4)
Alignment Evil Languages Common, Supernal
Published in Dungeon Magazine 211.