Skeleton Crate
Medium natural animate
Level 3 Elite Lurker XP 400
| HP 68; Bloodied 34 | Initiative +5 |
| AC 19, Fortitude 17, Reflex 17, Will 17 | Perception+1 |
| Speed 0 | Tremorsense 5 |
| Immune disease, poison; Vulnerable 5 fire | |
Traits
Crate Form
The crate cannot make basic attacks or manipulate objects. All melee attacks against the crate are made with combat advantage.
Hide in Plain Sight
When the crate is first encountered, a creature must succeed on a DC 21 Perception check to discern it is a creature rather than an object.
Standard Actions
Conjure Skeleton ✦ At-Will
Effect: The crate disgorges a skeleton, which appears in the nearest unoccupied square and acts immediately after the crate in the initiative order. Such a skeleton cannot move more than 10 squares from the crate and disappears when it drops to 0 hit points or at the end of the encounter.
Special: The crate can have up to three skeletons disgorged at a time. Such skeletons are worth no XP.
Move Actions
Crate Hop ✦ At-Will
Effect: The crate shifts 1 square and takes 1d6 damage.
Str 10 (+1) Dex 11 (+1) Wis 10 (+1)
Con 10 (+1) Int 7 (-1) Cha 3 (-3)
Alignment Evil Languages -
Published in Dungeon Magazine 211.