Vampire Necromancer - Monsters

Vampire Necromancer
Medium natural humanoid (undead)
Level 5 Elite Controller (Leader) XP 400

HP 116; Bloodied 58Initiative +5
AC 19, Fortitude 16, Reflex 17, Will 18Perception+9
Speed 7, climb 4 (spider climb)Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2; Action Points 1

Traits

Unholy Strength (necrotic) ✦ Aura 2

Any undead ally in the aura deals 5 extra necrotic damage.

Burned by Sunlight (radiant)

Whenever the vampire starts its turn in direct sunlight, it takes 5 radiant damage.

Grave Healing (healing)

If the vampire takes an extended rest in or on its grave dirt, it regains all of its hit points. It cannot rest while in bat form or mist form.

Standard Actions

(⚔) Claw (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d8 + 4 necrotic damage.

Undead MasterAt-Will

Effect: The vampire can use claw twice, or it can use claw once and allow one undead ally within 5 squares of it to make a basic attack as a free action.

Bite (healing) ✦ At-Will

Attack: Melee 1 (one dazed, dominated, stunned, or unconscious creature); +8 vs. Fortitude

Hit: 2d10 + 2 damage, and the vampire regains hit points equal to the damage dealt.

Beguile (charm, psychic) ✦ At-Will

Attack: Ranged 5 (one creature that can see the vampire); +8 vs. Will

Hit: The target is dominated (save ends), or the target can choose to take 2d8 + 6 psychic damage instead.

Minor Actions

Change Shape (polymorph) ✦ At-Will 1/round

Effect: The vampire can alter its physical form to appear as a Tiny bat or a cloud of mist. In either form, it gains a fly speed of 10 and can immediately shift up to its fly speed. In bat form, the vampire retains its bite and beguile powers, but cannot use claw or undead master. In mist form, it becomes insubstantial and cannot attack. It can retake its normal form as a minor action.

Skills Arcana +11, Bluff +11, Insight +9, Religion +11, Stealth +10
Str 14 (+4)                Dex 16 (+5)                Wis 14 (+4)
Con 10 (+2)                Int 18 (+6)                Cha 18 (+6)

Alignment Chaotic Evil        Languages Common

Published in Dungeon Magazine 211.