Magma Mephit
Small elemental humanoid (earth, fire)
Level 4 Lurker XP 175
| HP 48; Bloodied 24 | Initiative +7 |
| AC 18, Fortitude 17, Reflex 15, Will 16 | Perception+3 |
| Speed 6 | Darkvision |
| Immune fire, poison | |
Traits
Regeneration
The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes cold or psychic damage, its regeneration does not function on its next turn.
Standard Actions
(⚔) Slam (fire) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d10 + 6 damage plus 1d10 fire damage.
ᗕ Molten Blast (fire) ✦ Recharge when the mephit uses magma form
Attack: Close blast 3 (creatures in the blast); +7 vs. Reflex
Hit: 2d6 + 6 fire damage, and ongoing 5 fire damage (save ends).
Miss: Half damage.
Magma Form (fire, poison, polymorph) ✦ At-Will
Effect: The mephit takes the shape of a Large pool of magma, occupying 4 squares instead of 1, until the mephit ends the effect as a minor action. While the mephit is in this form, the mephit cannot attack. If squeezing in this form, the mephit moves at full speed rather than half speed, and the mephit does not grant combat advantage for squeezing. While the mephit is in this form, it can enter occupied spaces and creatures can enter its space. A creature that starts its turn in the mephit's space takes 2d6 fire and poison damage.
Skills Stealth +8
Str 14 (+4) Dex 12 (+3) Wis 12 (+3)
Con 18 (+6) Int 6 (0) Cha 14 (+4)
Alignment Unaligned Languages Common, Primordial
Published in Dragon Magazine 421.