Magma Mephit - Monsters

Magma Mephit
Small elemental humanoid (earth, fire)
Level 4 Lurker XP 175

HP 48; Bloodied 24Initiative +7
AC 18, Fortitude 17, Reflex 15, Will 16Perception+3
Speed 6Darkvision
Immune fire, poison

Traits

Regeneration

The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes cold or psychic damage, its regeneration does not function on its next turn.

Standard Actions

(⚔) Slam (fire) ✦ At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d10 + 6 damage plus 1d10 fire damage.

Molten Blast (fire) ✦ Recharge when the mephit uses magma form

Attack: Close blast 3 (creatures in the blast); +7 vs. Reflex

Hit: 2d6 + 6 fire damage, and ongoing 5 fire damage (save ends).

Miss: Half damage.

Magma Form (fire, poison, polymorph) ✦ At-Will

Effect: The mephit takes the shape of a Large pool of magma, occupying 4 squares instead of 1, until the mephit ends the effect as a minor action. While the mephit is in this form, the mephit cannot attack. If squeezing in this form, the mephit moves at full speed rather than half speed, and the mephit does not grant combat advantage for squeezing. While the mephit is in this form, it can enter occupied spaces and creatures can enter its space. A creature that starts its turn in the mephit's space takes 2d6 fire and poison damage.

Skills Stealth +8
Str 14 (+4)                Dex 12 (+3)                Wis 12 (+3)
Con 18 (+6)                Int 6 (0)                Cha 14 (+4)

Alignment Unaligned        Languages Common, Primordial

Published in Dragon Magazine 421.