Mist Mephit
Small elemental humanoid (air, water)
Level 3 Skirmisher XP 150
| HP 45; Bloodied 22 | Initiative +6 |
| AC 17, Fortitude 15, Reflex 16, Will 14 | Perception+2 |
| Speed 6, fly 6 (hover) | Darkvision |
| Immune poison | |
Traits
Regeneration
The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes fire or psychic damage, its regeneration does not function on its next turn.
Standard Actions
(⚔) Claws ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage.
ᗕ Choking Mist (poison, zone) ✦ Recharge ⚄ ⚅
Attack: Close blast 3 (creatures in the blast); +6 vs. Reflex
Hit: 2d6 + 4 poison damage.
Miss: Half damage.
Effect: The blast creates a zone of mist that lasts until the end of the mephit's next turn. The zone is lightly obscured, and the mephit gains a +2 bonus to all defenses while in the zone.
Mist Form (polymorph) ✦ Encounter
Effect: The mephit becomes insubstantial until the end of its next turn. If squeezing in this form, the mephit moves at full speed rather than half speed, and it doesn't grant combat advantage for squeezing.
Sustain Standard: The effect persists until the end of the mephit's next turn.
Skills Stealth +9
Str 10 (+1) Dex 17 (+4) Wis 12 (+2)
Con 13 (+2) Int 9 (0) Cha 10 (+1)
Alignment Unaligned Languages Common, Primordial
Published in Dragon Magazine 421.