Steam Mephit - Monsters

Steam Mephit
Small elemental humanoid (air, fire, water)
Level 4 Lurker XP 175

HP 43; Bloodied 21Initiative +10
AC 18, Fortitude 15, Reflex 17, Will 16Perception+2
Speed 6, fly 6 (hover)Darkvision
Immune fire

Traits

Regeneration

The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes cold or psychic damage, its regeneration does not function on its next turn.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 4 damage plus 1d8 damage if the target cannot see the mephit.

Boiling Jet (fire) ✦ At-Will

Attack: Ranged 5 (one creature); +7 vs. Reflex

Hit: 1d6 + 5 damage, and ongoing 5 fire damage (save ends).

Boiling Rain (fire) ✦ Recharge ⚄ ⚅

Attack: Area burst 1 within 10 (creatures in the burst); +7 vs. Reflex

Hit: 1d8 + 4 fire damage, and ongoing 5 fire damage (save ends).

Miss: Half damage.

Minor Actions

DissipateRecharge when the mephit misses with a melee attack

Effect: The steam mephit becomes invisible until the end of the next turn or until it hits or misses with an attack.

Skills Stealth +11
Str 11 (+2)                Dex 18 (+6)                Wis 11 (+2)
Con 13 (+3)                Int 8 (+1)                Cha 15 (+4)

Alignment Unaligned        Languages Common, Primordial

Published in Dragon Magazine 421.