Steam Mephit
Small elemental humanoid (air, fire, water)
Level 4 Lurker XP 175
| HP 43; Bloodied 21 | Initiative +10 |
| AC 18, Fortitude 15, Reflex 17, Will 16 | Perception+2 |
| Speed 6, fly 6 (hover) | Darkvision |
| Immune fire | |
Traits
Regeneration
The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes cold or psychic damage, its regeneration does not function on its next turn.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 4 damage plus 1d8 damage if the target cannot see the mephit.
➶ Boiling Jet (fire) ✦ At-Will
Attack: Ranged 5 (one creature); +7 vs. Reflex
Hit: 1d6 + 5 damage, and ongoing 5 fire damage (save ends).
✻ Boiling Rain (fire) ✦ Recharge ⚄ ⚅
Attack: Area burst 1 within 10 (creatures in the burst); +7 vs. Reflex
Hit: 1d8 + 4 fire damage, and ongoing 5 fire damage (save ends).
Miss: Half damage.
Minor Actions
Dissipate ✦ Recharge when the mephit misses with a melee attack
Effect: The steam mephit becomes invisible until the end of the next turn or until it hits or misses with an attack.
Skills Stealth +11
Str 11 (+2) Dex 18 (+6) Wis 11 (+2)
Con 13 (+3) Int 8 (+1) Cha 15 (+4)
Alignment Unaligned Languages Common, Primordial
Published in Dragon Magazine 421.