Foulspawn Berserker
Medium aberrant humanoid
Level 9 Soldier XP 400
| HP 102; Bloodied 51 | Initiative +7 |
| AC 25, Fortitude 23 (25 while bloodied), Reflex 20, Will 20 | Perception+0 |
| Speed 7 (9 while bloodied) | Low-light vision |
| Immune fear | |
Traits
☼ Berserker Aura ✦ Aura 1
When a creature in the aura makes a melee attack, it must choose its target at random from the potential targets in range.
Mental Feedback (psychic)
Whenever a creature targets the berserker with a charm attack, the creature and the berserker each take 10 psychic damage.
Standard Actions
(⚔) Greatsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC, or +16 vs. AC while the berserker is bloodied
Hit: 2d10 + 6 damage, or 2d10 + 10 damage while the berserker is bloodied.
⚔ Berserker Charge ✦ At-Will
Effect: The berserker charges, and the charge attack deals 5 extra damage on a hit.
Str 18 (+8) Dex 12 (+5) Wis 3 (0)
Con 22 (+10) Int 8 (+3) Cha 12 (+5)
Alignment Chaotic evil Languages Deep Speech, telepathy 10
Equipment: greatsword .
Update (10/18/2011)
Updated in Dungeon 194.
Published in Monster Manual, page(s) 112, Dungeon Magazine 155, page(s) 87, 91, Dungeon Magazine 161, page(s) 95, H3 Pyramid of Shadows, page(s) 38, 42, Dungeon Magazine 197, Dungeon Magazine 214.