Gremag
Medium natural humanoid, human
Level 5 Elite Lurker XP 400
| HP 96; Bloodied 48 | Initiative +10 |
| AC 19, Fortitude 18, Reflex 19, Will 15 | Perception+6 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Traits
Cowardly Stance
If two or more enemies are adjacent to Gremag, he takes a -4 penalty to all defenses.
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d4 + 8 damage.
(➶) Thrown Dagger (weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +10 vs. AC
Hit: 2d4 + 8 damage.
Poisoned Blade (poison) ✦ At-Will
Effect: The next time Gremag uses dagger or thrown dagger during this encounter, the target also takes ongoing 10 poison damage (save ends) on a hit.
Triggered Actions
⚔ Sudden Riposte (weapon) ✦ Recharge ⚄ ⚅
Trigger: An enemy hits Gremag with a melee attack.
Effect (Immediate Reaction): Gremag uses dagger against the triggering enemy. The attack gains a +2 bonus to the attack roll and deals 8 extra damage on a hit and half damage on a miss.
Skills Bluff +7, Stealth +11, Thievery +11
Str 17 (+5) Dex 18 (+6) Wis 8 (+1)
Con 12 (+3) Int 10 (+2) Cha 11 (+2)
Alignment Chaotic Evil Languages Common
Equipment: vial of poison, dagger x3.
Published in Dungeon Magazine 212.