Gremag - Monsters

Gremag
Medium natural humanoid, human
Level 5 Elite Lurker XP 400

HP 96; Bloodied 48Initiative +10
AC 19, Fortitude 18, Reflex 19, Will 15Perception+6
Speed 6
Saving Throws +2; Action Points 1

Traits

Cowardly Stance

If two or more enemies are adjacent to Gremag, he takes a -4 penalty to all defenses.

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d4 + 8 damage.

(➶) Thrown Dagger (weapon) ✦ At-Will

Attack: Ranged 10 (one creature); +10 vs. AC

Hit: 2d4 + 8 damage.

Poisoned Blade (poison) ✦ At-Will

Effect: The next time Gremag uses dagger or thrown dagger during this encounter, the target also takes ongoing 10 poison damage (save ends) on a hit.

Triggered Actions

Sudden Riposte (weapon) ✦ Recharge ⚄ ⚅

Trigger: An enemy hits Gremag with a melee attack.

Effect (Immediate Reaction): Gremag uses dagger against the triggering enemy. The attack gains a +2 bonus to the attack roll and deals 8 extra damage on a hit and half damage on a miss.

Skills Bluff +7, Stealth +11, Thievery +11
Str 17 (+5)                Dex 18 (+6)                Wis 8 (+1)
Con 12 (+3)                Int 10 (+2)                Cha 11 (+2)

Alignment Chaotic Evil        Languages Common
Equipment: vial of poison, dagger x3.

Published in Dungeon Magazine 212.