Lareth - Monsters

Lareth
Medium natural humanoid, human
Level 4 Elite Controller (Leader) XP 350

HP 104; Bloodied 52Initiative +2
AC 18, Fortitude 16, Reflex 15, Will 17Perception+4
Speed 5
Saving Throws +2; Action Points 1

Traits

Ward of VitalityAura 5

Allies that start their turns in the aura gain 3 temporary hit points as long as Lareth is not bloodied.

Standard Actions

(⚔) Scepter (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d6 + 5 damage, and the target is dazed until the end of Lareth's next turn.

Commanding Voice (psychic) ✦ Encounter

Attack: Close burst 5 (enemies in the burst); +7 vs. Will

Hit: 1d8 + 8 psychic damage, and Lareth slides the target up to 2 squares.

Curse of Blindness (necrotic) ✦ Encounter

Attack: Close burst 3 (enemies in the burst); +7 vs. Fortitude

Hit: 1d6 + 6 necrotic damage, and the target is blinded (save ends).

Triggered Actions

Terrible VisageEncounter

Trigger: An enemy bloodies Lareth with an attack.

Effect (No Action): Until the end of the encounter, Lareth gains a +2 bonus to melee attack rolls and melee damage rolls against the triggering enemy.

Skills Bluff +11, Diplomacy +11, Religion +9
Str 16 (+5)                Dex 11 (+2)                Wis 14 (+4)
Con 12 (+3)                Int 15 (+4)                Cha 18 (+6)

Alignment Chaotic Evil        Languages Abyssal, Common
Equipment: scepter, phylactery of action, black cloak, black tunic, light shield , plate armor .

Published in Dungeon Magazine 212.