Lareth
Medium natural humanoid, human
Level 4 Elite Controller (Leader) XP 350
| HP 104; Bloodied 52 | Initiative +2 |
| AC 18, Fortitude 16, Reflex 15, Will 17 | Perception+4 |
| Speed 5 | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Ward of Vitality ✦ Aura 5
Allies that start their turns in the aura gain 3 temporary hit points as long as Lareth is not bloodied.
Standard Actions
(⚔) Scepter (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 5 damage, and the target is dazed until the end of Lareth's next turn.
ᗕ Commanding Voice (psychic) ✦ Encounter
Attack: Close burst 5 (enemies in the burst); +7 vs. Will
Hit: 1d8 + 8 psychic damage, and Lareth slides the target up to 2 squares.
ᗕ Curse of Blindness (necrotic) ✦ Encounter
Attack: Close burst 3 (enemies in the burst); +7 vs. Fortitude
Hit: 1d6 + 6 necrotic damage, and the target is blinded (save ends).
Triggered Actions
Terrible Visage ✦ Encounter
Trigger: An enemy bloodies Lareth with an attack.
Effect (No Action): Until the end of the encounter, Lareth gains a +2 bonus to melee attack rolls and melee damage rolls against the triggering enemy.
Skills Bluff +11, Diplomacy +11, Religion +9
Str 16 (+5) Dex 11 (+2) Wis 14 (+4)
Con 12 (+3) Int 15 (+4) Cha 18 (+6)
Alignment Chaotic Evil Languages Abyssal, Common
Equipment: scepter, phylactery of action, black cloak, black tunic, light shield , plate armor .
Published in Dungeon Magazine 212.