Hyrsam
Medium fey humanoid, satyr
Level 23 Elite Skirmisher (Leader) XP 10200
| HP 215; Bloodied 107 | Initiative +20 |
| AC 37, Fortitude 34, Reflex 35, Will 36 | Perception+22 |
| Speed 8 | Low-light vision |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Hyrsam's Song ✦ Aura 5
Any ally that starts its turn in the aura can make a saving throw against one effect that a save can end. Any enemy in the aura cannot take actions during Hyrsam's turn. This aura deactivates if Hyrsam cannot take actions.
Revel Leader
If Hyrsam is not deafened, at the start of each of his turns, he can make a saving throw against one effect that a save can end. He can make a saving throw to end being slowed, immobilized, or restrained, even if the effect does not normally end on a save.
Standard Actions
(⚔) Fiddlestick ✦ At-Will
Effect: Hyrsam shifts up to half his speed before the attack.
Attack: Melee 1 (one creature); +28 vs. AC
Hit: 3d8 + 18 damage.
(➶) Discordant Note (psychic, thunder) ✦ At-Will
Attack: Ranged 20 (one creature); +26 vs. Will
Hit: 2d10 + 19 psychic and thunder damage.
Double Attack ✦ At-Will
Effect: Hyrsam makes two basic attacks.
ᗕ Irresistible Dance (charm, psychic, thunder) ✦ Recharge ⚄ ⚅
Attack: Close burst 2 (enemies in the burst); +26 vs. Will
Hit: 1d8 + 19 psychic and thunder damage, and the target is dazed until the end of Hyrsam's next turn.
Miss: Half damage.
Effect: The target moves its speed as a free action.
Triggered Actions
Music Never Dies (healing, teleportation) ✦ Daily
Trigger: Hyrsam is not deafened and drops to 0 hit points.
Effect (No Action): All effects on Hyrsam end, he regains all his hit points, and he teleports up to 20 squares without needing to see his destination.
Skills Bluff +24, Diplomacy +24, Stealth +23, Thievery +23
Str 18 (+15) Dex 24 (+18) Wis 22 (+17)
Con 23 (+17) Int 21 (+16) Cha 27 (+19)
Alignment Unaligned Languages Common, Elven, Supernal
Equipment: fiddle, fiddlestick, horn of revelry
Published in Dragon Magazine 422.