Hobgoblin Pirate Captain
Medium natural humanoid
Level 5 Soldier (Leader) XP 200
| HP 64; Bloodied 32 | Initiative +6 |
| AC 20, Fortitude 18, Reflex 17, Will 17 | Perception+4 |
| Speed 6 | Low-light vision |
Traits
☼ Captain's Bravado ✦ Aura 5
Allies in the aura that can see or hear the hobgoblin gain a +2 power bonus to all defenses.
Standard Actions
(⚔) Scimitar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 4 damage, or 1d8 + 20 damage if the hobgoblin scores a critical hit, and the hobgoblin's allies gain a +2 power bonus to attack rolls and damage rolls against the target until the target hits the hobgoblin with an attack or the end of the hobgoblin's next turn.
Minor Actions
ᗕ Captain's Snarl (fear) ✦ At-Will (1/round)
Attack: Close burst 1 (one enemy in the burst); +8 vs. Will
Hit: The hobgoblin can push the target 1 square.
Triggered Actions
Hobgoblin Resilience ✦ Encounter
Trigger: The hobgoblin is subjected to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect.
Str 20 (+7) Dex 14 (+4) Wis 14 (+4)
Con 16 (+5) Int 12 (+3) Cha 16 (+5)
Alignment Evil Languages Common, Goblin
Equipment: leather armor , light shield , scimitar .
Published in Dungeon Magazine 213.