Hobgoblin Pirate Captain - Monsters

Hobgoblin Pirate Captain
Medium natural humanoid
Level 5 Soldier (Leader) XP 200

HP 64; Bloodied 32Initiative +6
AC 20, Fortitude 18, Reflex 17, Will 17Perception+4
Speed 6Low-light vision

Traits

Captain's BravadoAura 5

Allies in the aura that can see or hear the hobgoblin gain a +2 power bonus to all defenses.

Standard Actions

(⚔) Scimitar (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d8 + 4 damage, or 1d8 + 20 damage if the hobgoblin scores a critical hit, and the hobgoblin's allies gain a +2 power bonus to attack rolls and damage rolls against the target until the target hits the hobgoblin with an attack or the end of the hobgoblin's next turn.

Minor Actions

Captain's Snarl (fear) ✦ At-Will (1/round)

Attack: Close burst 1 (one enemy in the burst); +8 vs. Will

Hit: The hobgoblin can push the target 1 square.

Triggered Actions

Hobgoblin ResilienceEncounter

Trigger: The hobgoblin is subjected to an effect that a save can end.

Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect.

Str 20 (+7)                Dex 14 (+4)                Wis 14 (+4)
Con 16 (+5)                Int 12 (+3)                Cha 16 (+5)

Alignment Evil        Languages Common, Goblin
Equipment: leather armor , light shield , scimitar .

Published in Dungeon Magazine 213.