Plague Demon Chaos Lasher - Monsters

Plague Demon Chaos Lasher
Medium elemental beast (demon)
Level 1 Skirmisher XP 25

HP 30; Bloodied 15Initiative +5
AC 15, Fortitude 13, Reflex 14, Will 12Perception+1
Speed 8Darkvision

Traits

Lone Predator

If the demon hits an enemy that has no other creatures adjacent to it, the demon deals that enemy 1d6 extra damage.

Pulling Grab

The demon can attempt to move a grabbed target as part of any action during which the demon also moves.

Standard Actions

(⚔) Bite (disease) ✦ At-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 1d8 + 4 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts lesser abyssal plague (stage 1).

Lashing AssaultRecharge when the demon hits with bite

Requirement: The demon must have no creature grabbed.

Effect: The demon shifts up to its speed and makes the following attack at any point during this movement.

Attack: Melee 1 (one creature); +4 vs. Reflex

Hit: 1d8 + 4 damage, and the demon grabs the target (escape DC 12).

Minor Actions

Tongue LashAt-Will

Requirement: The demon must have no creature grabbed.

Attack: Melee 2 (one creature); +4 vs. Reflex

Hit: The demon slides the target 1 square.

Triggered Actions

Variable ResistanceEncounter

Trigger: The demon takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The demon gains resist 5 to the triggering damage type until the end of the encounter.

Str 14 (+2)                Dex 17 (+3)                Wis 12 (+1)
Con 14 (+2)                Int 2 (-4)                Cha 10 (0)

Alignment Chaotic Evil        Languages -

Lesser Abyssal PlagueLevel 3 Disease

Those infected by this disease slowly develop oozing sores, blisters, and growths that appear as crimson crystal laced with veins of silver and flecks of gold.

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target exhibits sores and growths across 10% of the body and loses a healing surge.
Stage 2: While affected by stage 2, the target has sores and growths over 50% of the body and loses a healing surge. The target also takes a –2 penalty to AC, Fortitude, and Reflex.
Stage 3: While affected by stage 3, the target has sores and growths over 90% of the body. The target also takes a –2 penalty to AC, Fortitude, and Reflex, and is slowed. In addition, the target becomes increasingly disoriented and chaotic as the demonic nature of the disease takes hold.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
8 or lower: The stage of the disease increases by one.
9-12: No Change
13 or higher: The stage of the disease decreases by one.

Published in Dungeon Magazine 214.