Sabrak Templar - Monsters

Sabrak Templar
Medium natural humanoid, dwarf
Level 3 Soldier XP 150

HP 48; Bloodied 24Initiative +3
AC 19, Fortitude 16, Reflex 13, Will 16Perception+5
Speed 5Low-light vision

Traits

Insane Focus (fear, psychic) ✦ Aura 1

Enemies in the aura cannot shift. If an enemy is in the aura and marked by the templar, and that enemy makes an attack that does not include the templar as a target, the enemy takes 5 psychic damage.

Stand the Ground

The templar can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.

Steady-Footed

The templar can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

(⚔) Warhammer (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d10 + 6 damage, and the templar can push the target 1 square. The templar can then shift 1 square into the square the target vacated.

Effect: The templar marks the target until the end of the templar's next turn.

(➶) Chaos Lure (psychic) ✦ At-Will

Attack: Ranged 10 (one creature); +6 vs. Will

Hit: 1d6 + 4 psychic damage, and the templar pulls the target up to 3 squares.

Effect: The templar marks the target until the end of the templar's next turn.

Lure and Smash ✦ Recharge ⚄ ⚅

Effect: The templar uses chaos lure and then uses warhammer. If the templar hits the same target with both attacks, the templar also knocks the target prone.

Str 17 (+4)                Dex 10 (+1)                Wis 8 (0)
Con 16 (+4)                Int 10 (+1)                Cha 16 (+4)

Alignment Chaotic Evil        Languages Common, Dwarven
Equipment: heavy shield , plate armor , warhammer .

Published in Dungeon Magazine 214.