Plague Demon Scavenger
Small elemental beast (demon)
Level 2 Skirmisher (Leader) XP 125
| HP 34; Bloodied 17 | Initiative +6 |
| AC 16, Fortitude 13, Reflex 15, Will 13 | Perception+2 |
| Speed 8 | Low-light vision |
Traits
☼ Blur of Claws ✦ Aura 1
At the start of the scavenger's turn, any enemy that is in the aura and grants the scavenger combat advantage takes 5 damage.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts lesser abyssal plague (stage 1).
⚔ Frenzied Claw ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage, and any other scavenger within 5 squares of the target can shift 2 squares toward the target as free action.
Move Actions
Scuttle ✦ At-Will
Effect: The scavenger shifts 3 squares.
Str 13 (+2) Dex 16 (+4) Wis 13 (+2)
Con 10 (+1) Int 2 (-3) Cha 10 (+1)
Alignment Chaotic Evil Languages -
Lesser Abyssal PlagueLevel 3 Disease
Those infected by this disease slowly develop oozing sores, blisters, and growths that appear as crimson crystal laced with veins of silver and flecks of gold.
Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target exhibits sores and growths across 10% of the body and loses a healing surge.
Stage 2: While affected by stage 2, the target has sores and growths over 50% of the body and loses a healing surge. The target also takes a –2 penalty to AC, Fortitude, and Reflex.
Stage 3: While affected by stage 3, the target has sores and growths over 90% of the body. The target also takes a –2 penalty to AC, Fortitude, and Reflex, and is slowed. In addition, the target becomes increasingly disoriented and chaotic as the demonic nature of the disease takes hold.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
8 or lower: The stage of the disease increases by one.
9-12: No Change
13 or higher: The stage of the disease decreases by one.
Published in Dungeon Magazine 214.