Gibbering Abomination
Medium aberrant magical beast
Level 18 Controller XP 2000
| HP 168; Bloodied 84 | Initiative +13 |
| AC 32, Fortitude 31, Reflex 30, Will 30 | Perception+13 |
| Speed 6, fly 4 (hover; altitude limit 1) | All-around vision, Darkvision |
Traits
☼ Unnatural Utterances ✦ Aura 5
Enemies take a -2 penalty to attack rolls while in the aura.
All-Around Vision
Enemies can't gain combat advantage by flanking the gibbering abomination.
Combat Advantage
Whenever the gibbering abomination hits a creature granting combat advantage to it with a melee or a ranged attack, the abomination deals 2d6 extra psychic damage to that creature.
Standard Actions
(⚔) Tentacles (psychic) ✦ At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 3d6 + 10 damage, and ongoing 5 psychic damage (save ends).
➶ Eye of Despair (psychic) ✦ Recharge ⚃ ⚄ ⚅
Attack: Ranged 10 (one creature); +21 vs. Will
Hit: 4d8 + 10 psychic damage, and the target is immobilized (save ends).
Free Actions
ᗕ Gibbering ✦ At-Will
Trigger: The gibbering abomination starts its turn.
Attack: Close burst 5 (nondeafened creatures in the burst); +21 vs. Will
Hit: The target is dazed until the end of the abomination's next turn.
Str 20 (+14) Dex 18 (+13) Wis 19 (+13)
Con 16 (+12) Int 11 (+9) Cha 12 (+10)
Alignment Unaligned Languages -
Update (8/11/2011)
Updated in Dungeon 192.
Published in Monster Manual, page(s) 126, Dungeon Magazine 168, page(s) 84, P3 Assault on Nightwyrm Fortress, page(s) 5, Dungeon Magazine 192.