Elder Eye Cult Berserker
Medium natural humanoid, human
Level 3 Brute XP 150
| HP 38; Bloodied 19 | Initiative +3 |
| AC 15, Fortitude 16, Reflex 15, Will 14 | Perception+1 |
| Speed 6 | |
Traits
Elder Eye Cult Tactics
The berserker deals 1d6 extra damage to any target the berserker is flanking.
Standard Actions
(⚔) Morningstar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d10 + 3 damage.
Triggered Actions
Berserker Strike ✦ Encounter
Requirement: The berserker must have taken damage during the encounter.
Trigger: The berserker hits with a melee basic attack.
Effect (No Action): The berserker deals 1d10 extra damage with the triggering attack.
Elemental Rage (healing) ✦ Encounter
Trigger: The berserker drops to 0 hit points.
Effect (No Action): The berserker falls prone but regains 19 hit points, and berserker strike recharges.
Skills Athletics +9, Intimidate +7
Str 17 (+4) Dex 14 (+3) Wis 10 (+1)
Con 17 (+4) Int 10 (+1) Cha 12 (+2)
Alignment Chaotic Evil Languages Abyssal, Common
Equipment: hide armor , morningstar .
Published in Dungeon Magazine 214.