Crabman
Large natural humanoid (aquatic)
Level 10 Minion Soldier XP 125
| HP 1; a missed attack never damages a minion. | Initiative +7 |
| AC 26, Fortitude 23, Reflex 19, Will 21 | Perception+7 |
| Speed 5, swim 5 | Low-light vision |
Traits
Aquatic
The crabman can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Pincers ✦ At-Will
Attack: Melee 2 (one creature); +15 vs. AC
Hit: 9 damage, and the target is grabbed (escape DC 16). While grabbing a creature, the crabman can use pincers only against that creature, but it has combat advantage when doing so.
Str 19 (+9) Dex 10 (+5) Wis 15 (+7)
Con 16 (+8) Int 8 (+4) Cha 10 (+5)
Alignment Unaligned Languages Common
Published in Dungeon Magazine 215.