Sea Scorpion
Large natural beast (aquatic)
Level 6 Skirmisher XP 250
| HP 72; Bloodied 36 | Initiative +7 |
| AC 20, Fortitude 19, Reflex 17, Will 16 | Perception+9 |
| Speed 2, swim 8 | Darkvision, tremorsense 5 |
Traits
Aquatic
The scorpion can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Pincer ✦ At-Will
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 2d6 + 7 damage, plus 1d6 damage if the scorpion has combat advantage against the target.
⚔ Rending Pincers ✦ Recharge ⚄ ⚅
Effect: The scorpion uses pincer twice.
Move Actions
Pelagic Camouflage ✦ At-Will 1/round
Requirement: The scorpion must be in the water and have cover or concealment.
Effect: The scorpion makes a Stealth check to become hidden.
Minor Actions
ᗕ Silt Cloud ✦ Recharge when first bloodied
Requirement: The scorpion must be in the water and within 1 square of ground made of fine particles or debris.
Effect: Close burst 2. The burst creates an area of fine silt that is lightly obscured until the start of the scorpion's next turn.
Skills Stealth +10
Str 19 (+7) Dex 15 (+5) Wis 13 (+4)
Con 16 (+6) Int 2 (-1) Cha 5 (0)
Alignment Unaligned Languages -
Published in Dragon Magazine 427.