Sea Scorpion - Monsters

Sea Scorpion
Large natural beast (aquatic)
Level 6 Skirmisher XP 250

HP 72; Bloodied 36Initiative +7
AC 20, Fortitude 19, Reflex 17, Will 16Perception+9
Speed 2, swim 8Darkvision, tremorsense 5

Traits

Aquatic

The scorpion can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

(⚔) PincerAt-Will

Attack: Melee 2 (one creature); +11 vs. AC

Hit: 2d6 + 7 damage, plus 1d6 damage if the scorpion has combat advantage against the target.

Rending Pincers ✦ Recharge ⚄ ⚅

Effect: The scorpion uses pincer twice.

Move Actions

Pelagic CamouflageAt-Will 1/round

Requirement: The scorpion must be in the water and have cover or concealment.

Effect: The scorpion makes a Stealth check to become hidden.

Minor Actions

Silt CloudRecharge when first bloodied

Requirement: The scorpion must be in the water and within 1 square of ground made of fine particles or debris.

Effect: Close burst 2. The burst creates an area of fine silt that is lightly obscured until the start of the scorpion's next turn.

Skills Stealth +10
Str 19 (+7)                Dex 15 (+5)                Wis 13 (+4)
Con 16 (+6)                Int 2 (-1)                Cha 5 (0)

Alignment Unaligned        Languages -

Published in Dragon Magazine 427.