Nerull's Shade - Monsters

Nerull's Shade
Large immortal humanoid (undead)
Level 27 Elite Controller XP 22000

HP 400; Bloodied 200Initiative +22
AC 40, Fortitude 38, Reflex 39, Will 40Perception+20
Speed 8, fly 8; phasingBlindsight 5, Darkvision
Immune disease, poison; Resist 15 necrotic, 15 radiant
Saving Throws +2; Action Points 1

Traits

Doom ShadeAura 3

Each enemy in the aura takes a –4 penalty to saving throws.

Seething Divinity (necrotic, radiant) ✦ Aura 3

While Nerull's shade is stunned, dazed, or dominated, any enemy that ends its turn in the aura takes 30 necrotic and radiant damage.

Death's Evasion

Whenever Nerull's shade is subjected to an effect that a save can end, the shade immediately makes a saving throw against the effect. On a successful save, the effect immediately ends.

Insubstantial

Nerull's shade takes half damage from all attacks, except those that deal force damage or psychic damage.

Standard Actions

(⚔) Lifecutter's Shade (necrotic, radiant) ✦ At-Will

Attack: Melee 3 (one creature); +30 vs. Reflex

Hit: 2d12 + 22 necrotic and radiant damage (or 35 + 6d10 necrotic and radiant damage if Nerull's shade scores a critical hit), and the target cannot regain hit points (save ends).

(➶) Instill Bloodlust (charm, necrotic, psychic) ✦ At-Will

Attack: Ranged 20 (one creature); +30 vs. Will

Hit: Nerull's shade slides the target up to 5 squares, and the target uses an at-will attack power against a creature of the shade's choice. If the target misses, it takes ongoing 30 necrotic and psychic damage (save ends).

Double AttackAt-Will

Effect: The shade makes two basic attacks.

Move Actions

Living Conduit (teleportation) ✦ Recharge ⚄ ⚅

Requirement: Nerull's shade must be adjacent to a living creature.

Effect: Nerull's shade teleports to an unoccupied space adjacent to a different living creature in the shade's line of sight. The creature must make a death saving throw.

Triggered Actions

Bloody ReapingEncounter

Trigger: Nerull's shade is first bloodied

Effect (No Action): Nerull's shade shifts up to its speed. Each time Nerull's shade moves within 3 squares of an enemy for the first time during the move, the shade uses Lifecutter's shade against that enemy.

ReapingEncounter

Trigger: A creature is hit by Lifecutter's shade

Effect (Free Action): The hit becomes a critical hit.

Str 15 (+15)                Dex 28 (+22)                Wis 15 (+15)
Con 26 (+21)                Int 15 (+15)                Cha 30 (+23)

Alignment Evil        Languages Supernal

Published in Dragon Magazine 427.