Greater Helmed Horror - Monsters

Greater Helmed Horror
Medium elemental animate (construct)
Level 18 Elite Soldier XP 4000

Initiative +16        Senses Perception +20; Darkvision, truesight 10
HP 348; Bloodied 174 ; 10
AC 35; Fortitude 33, Reflex 30, Will 31
Immune charm, disease, fear, poison, sleep
Saving Throws +2
Speed 8, fly 8 (clumsy)
Action Points 1

(⚔) Elemental Greatsword (standard, at-will) ✦ Weapon; Cold, Fire, Lightning, or Thunder

+24 vs AC; 1d10+8 damage plus 1d10 cold, fire, lightning, or thunder damage (helmed horror's choice).

Blade Sweep (standard, encounter) ✦ Weapon; Cold, Fire, Lightning, or Thunder

The greater helmed horror makes an elemental greatsword attack against two different targets within reach.

Elemental Burst (standard, recharge ⚄⚅) ✦ Cold, Fire, Lightning, or Thunder

Close burst 5; +20 vs Reflex; 2d6+6 cold, fire, lightning, or thunder damage (greater helmed horror's choice).

Tactical Step (free, when the helmed horror hits with an opportunity attack; at-will)

The greater helmed horror shifts 3 squares.

Alignment Unaligned        Languages Common, Primordial
Skills Insight +20
Str 26 (+17)      Dex 21 (+14)      Wis 22 (+15)
Con 22 (+15)      Int 12 (+10)      Cha 18 (+13)

Equipment: greatsword .


Published in Monster Manual, page(s) 155, Dungeon Delve, page(s) 103, P3 Assault on Nightwyrm Fortress, page(s) 51.