Hobgoblin Hand of Bane - Monsters

Hobgoblin Hand of Bane
Medium natural humanoid , goblin
Level 8 Elite Soldier XP 700

Initiative +11        Senses Perception +5; low-light vision
HP 184; Bloodied 92
AC 26; Fortitude 24, Reflex 22, Will 23
Saving Throws +2
Speed 5
Action Points 1

(⚔) Flail of Dread (standard, at-will) ✦ Fear, Weapon

+12 vs AC; 1d10+6 damage, the target is marked until the end of the hobgoblin hand of Bane's next turn, and the hand of Bane makes a secondary attack against the same target.

Secondary Attack +10 vs Will; the target takes a -2 penalty to all defenses until the end of the encounter or until the hand of Bane dies.

Flail of Tyranny (standard; requires flail, recharge ⚅

+12 vs AC; 2d10+6 damage, and the target is stunned until the end of the hobgoblin hand of Bane's next turn.

Bane's Blessing ( when first bloodied; encounter)

The hobgoblin hand of Bane gains a +4 bonus to damage rolls for the rest of the encounter.

Hobgoblin Resilience (immediate reaction, when the hobgoblin hand of bane suffers an effect that a save can end; encounter)

The hobgoblin hand of Bane rolls a saving throw against the triggering effect.

Alignment Evil        Languages Common, Goblin
Skills Athletics +11, History +13, Intimidate +14, Religion +11
Str 22 (+10)      Dex 17 (+7)      Wis 18 (+8)
Con 20 (+9)      Int 14 (+6)      Cha 21 (+9)

Equipment: flail , heavy shield , plate armor .


Published in Monster Manual, page(s) 140.