Kuo-toa Guard - Monsters

Kuo-toa Guard
Medium natural humanoid (aquatic)
Level 16 Minion Skirmisher XP 350

HP 1; a missed attack never damages a minion.Initiative +13
AC 30, Fortitude 28, Reflex 29, Will 27Perception+12
Speed 6, swim 6Darkvision

Traits

Aquatic

The kuo-toa can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 12 damage.

Move Actions

Slick ManeuverAt-Will

Requirement: The kuo-toa must be adjacent to an enemy.

Effect: The kuo-toa shifts up to 3 squares to another square adjacent to the enemy.

Str 15 (+10)                Dex 16 (+11)                Wis 9 (+7)
Con 15 (+10)                Int 11 (+8)                Cha 13 (+9)

Alignment Evil        Languages Deep Speech
Equipment: leather armor , light shield , spear .
Update (9/21/2011)
Updated in Dungeon 193.

Published in Monster Manual, page(s) 172, Underdark, page(s) 89, Dungeon Magazine 158, page(s) 69, Dungeon Magazine 193, Dungeon Magazine 203, Dungeon Magazine 204.