Kuo-toa Guard
Medium natural humanoid (aquatic)
Level 16 Minion Skirmisher XP 350
| HP 1; a missed attack never damages a minion. | Initiative +13 |
| AC 30, Fortitude 28, Reflex 29, Will 27 | Perception+12 |
| Speed 6, swim 6 | Darkvision |
Traits
Aquatic
The kuo-toa can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 12 damage.
Move Actions
Slick Maneuver ✦ At-Will
Requirement: The kuo-toa must be adjacent to an enemy.
Effect: The kuo-toa shifts up to 3 squares to another square adjacent to the enemy.
Str 15 (+10) Dex 16 (+11) Wis 9 (+7)
Con 15 (+10) Int 11 (+8) Cha 13 (+9)
Alignment Evil Languages Deep Speech
Equipment: leather armor , light shield , spear .
Update (9/21/2011)
Updated in Dungeon 193.
Published in Monster Manual, page(s) 172, Underdark, page(s) 89, Dungeon Magazine 158, page(s) 69, Dungeon Magazine 193, Dungeon Magazine 203, Dungeon Magazine 204.