Kuo-toa Marauder - Monsters

Kuo-toa Marauder
Medium natural humanoid (aquatic)
Level 12 Skirmisher XP 700

HP 119; Bloodied 59Initiative +11
AC 26, Fortitude 22, Reflex 23, Will 21 (25 while bloodied)Perception+11
Speed 6, swim 6Darkvision

Traits

Aquatic

The kuo-toa can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

(⚔) Skewering Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +17 vs. AC (+19 while bloodied)

Hit: 2d8 + 5 damage, and ongoing 5 damage (save ends).

Move Actions

Slick ManeuverAt-Will

Requirement: The kuo-toa must be adjacent to an enemy.

Effect: The kuo-toa shifts up to 3 squares to another square adjacent to the enemy.

Minor Actions

Quick StepAt-Will

Requirement: The kuo-toa must be bloodied.

Effect: The kuo-toa shifts 1 square.

Triggered Actions

Sticky ShieldAt-Will

Trigger: An adjacent enemy misses the kuo-toa with a melee weapon attack.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +15 vs. Reflex

Hit: The weapon used for the triggering attack drops in the target's space.

Str 15 (+8)                Dex 16 (+9)                Wis 11 (+6)
Con 15 (+8)                Int 11 (+6)                Cha 13 (+7)

Alignment Evil        Languages Deep Speech
Equipment: slimy light shield, leather armor , spear .
Update (9/21/2011)
Updated in Dungeon 193.

Published in Monster Manual, page(s) 172, P1 King of the Trollhaunt Warrens, page(s) 40, Dungeon Magazine 183, Dungeon Magazine 193, Dungeon Magazine 203, Dungeon Magazine 204.