Kuo-toa Marauder
Medium natural humanoid (aquatic)
Level 12 Skirmisher XP 700
| HP 119; Bloodied 59 | Initiative +11 |
| AC 26, Fortitude 22, Reflex 23, Will 21 (25 while bloodied) | Perception+11 |
| Speed 6, swim 6 | Darkvision |
Traits
Aquatic
The kuo-toa can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Skewering Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC (+19 while bloodied)
Hit: 2d8 + 5 damage, and ongoing 5 damage (save ends).
Move Actions
Slick Maneuver ✦ At-Will
Requirement: The kuo-toa must be adjacent to an enemy.
Effect: The kuo-toa shifts up to 3 squares to another square adjacent to the enemy.
Minor Actions
Quick Step ✦ At-Will
Requirement: The kuo-toa must be bloodied.
Effect: The kuo-toa shifts 1 square.
Triggered Actions
⚔ Sticky Shield ✦ At-Will
Trigger: An adjacent enemy misses the kuo-toa with a melee weapon attack.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +15 vs. Reflex
Hit: The weapon used for the triggering attack drops in the target's space.
Str 15 (+8) Dex 16 (+9) Wis 11 (+6)
Con 15 (+8) Int 11 (+6) Cha 13 (+7)
Alignment Evil Languages Deep Speech
Equipment: slimy light shield, leather armor , spear .
Update (9/21/2011)
Updated in Dungeon 193.
Published in Monster Manual, page(s) 172, P1 King of the Trollhaunt Warrens, page(s) 40, Dungeon Magazine 183, Dungeon Magazine 193, Dungeon Magazine 203, Dungeon Magazine 204.