Rakshasa Dread Knight
Medium natural humanoid
Level 24 Soldier XP 6050
Initiative +18 Senses Perception +22; low-light vision
Aura of Doom aura 5; enemies in the aura regain half the normal amount of hit points when they spend a healing surge.
HP 220; Bloodied 110
AC 40; Fortitude 40, Reflex 37, Will 38
Speed 6
(⚔) Longsword (standard, at-will) ✦ Weapon
The rakshasa dread knight makes two attack rolls and keeps the better result; +29 vs AC; 1d8+7 damage, and the target is marked until the end of the rakshasa's next turn.
(⚔) Claw (standard, at-will)
+29 vs AC; 1d8+7 damage.
⚔ Triple Attack (standard, at-will) ✦ Weapon
The rakshasa dread knight makes three melee basic attacks. If two or more attacks hit the same target, the target is dazed (save ends)
Deceptive Veil (minor; at-will) ✦ Illusion
The rakshasa dread knight can disguise itself to appear as any Medium humanoid. A successful Insight check (opposed by the rakshasa's Bluff check) pierces the disguise.
Knight's Move (move; recharge ⚄⚅)
The rakshasa dread knight can fly up to 6 squares. It must land at the end of this move or else it crashes.
Alignment Evil Languages Common
Skills Athletics +22, Bluff +21, Insight +22, Intimidate +21
Str 25 (+19) Dex 19 (+16) Wis 21 (+17)
Con 20 (+17) Int 15 (+14) Cha 18 (+16)
Equipment: heavy shield , longsword , scale armor .
Published in Monster Manual, page(s) 218.