Rakshasa Dread Knight - Monsters

Rakshasa Dread Knight
Medium natural humanoid
Level 24 Soldier XP 6050

Initiative +18        Senses Perception +22; low-light vision
Aura of Doom aura 5; enemies in the aura regain half the normal amount of hit points when they spend a healing surge.
HP 220; Bloodied 110
AC 40; Fortitude 40, Reflex 37, Will 38
Speed 6

(⚔) Longsword (standard, at-will) ✦ Weapon

The rakshasa dread knight makes two attack rolls and keeps the better result; +29 vs AC; 1d8+7 damage, and the target is marked until the end of the rakshasa's next turn.

(⚔) Claw (standard, at-will)

+29 vs AC; 1d8+7 damage.

Triple Attack (standard, at-will) ✦ Weapon

The rakshasa dread knight makes three melee basic attacks. If two or more attacks hit the same target, the target is dazed (save ends)

Deceptive Veil (minor; at-will) ✦ Illusion

The rakshasa dread knight can disguise itself to appear as any Medium humanoid. A successful Insight check (opposed by the rakshasa's Bluff check) pierces the disguise.

Knight's Move (move; recharge ⚄⚅)

The rakshasa dread knight can fly up to 6 squares. It must land at the end of this move or else it crashes.

Alignment Evil        Languages Common
Skills Athletics +22, Bluff +21, Insight +22, Intimidate +21
Str 25 (+19)      Dex 19 (+16)      Wis 21 (+17)
Con 20 (+17)      Int 15 (+14)      Cha 18 (+16)

Equipment: heavy shield , longsword , scale armor .


Published in Monster Manual, page(s) 218.