Gray Slaad (Rift Slaad)
Medium elemental humanoid
Level 13 Skirmisher XP 800
Initiative +12 Senses Perception +7; low-light vision
HP 128; Bloodied 64
AC 27; Fortitude 25, Reflex 26, Will 24
Immune chaos phage
Speed 6, teleport 4
(⚔) Claws (standard, at-will) ✦ Disease
+18 vs AC; 2d8+2 damage, and the gray slaad makes a secondary attack against the same target.
Secondary Attack +16 vs Fortitude; on a hit, the target contracts chaos phage.
➶ Condition Transfer (immediate interrupt, when hit by an attack that applies any conditions, recharge ⚄⚅)
Ranged 5; (conditions applied by the triggering attack affect the target instead of the gray slaad).
ᗕ Induce Planar Instability (standard, encounter)
Close burst 3; +16 vs Will; 1d8+2 damage, and the target shifts 3 squares and is knocked prone.
Planar Flux (immediate reaction, when first bloodied; encounter) ✦ Teleportation
The gray slaad teleports 8 squares and becomes insubstantial until the end of its next turn.
Alignment Chaotic evil Languages Primordial
Skills Athletics +13, Stealth +15
Str 15 (+8) Dex 18 (+10) Wis 12 (+7)
Con 16 (+9) Int 9 (+5) Cha 14 (+8)
Published in Monster Manual, page(s) 238, Dungeon Magazine 162, page(s) 20, Revenge of the Giants, page(s) 95, P3 Assault on Nightwyrm Fortress, page(s) 45.