Gray Slaad (Rift Slaad) - Monsters

Gray Slaad (Rift Slaad)
Medium elemental humanoid
Level 13 Skirmisher XP 800

Initiative +12        Senses Perception +7; low-light vision
HP 128; Bloodied 64
AC 27; Fortitude 25, Reflex 26, Will 24
Immune chaos phage
Speed 6, teleport 4

(⚔) Claws (standard, at-will) ✦ Disease

+18 vs AC; 2d8+2 damage, and the gray slaad makes a secondary attack against the same target.

Secondary Attack +16 vs Fortitude; on a hit, the target contracts chaos phage.

Condition Transfer (immediate interrupt, when hit by an attack that applies any conditions, recharge ⚄⚅)

Ranged 5; (conditions applied by the triggering attack affect the target instead of the gray slaad).

Induce Planar Instability (standard, encounter)

Close burst 3; +16 vs Will; 1d8+2 damage, and the target shifts 3 squares and is knocked prone.

Planar Flux (immediate reaction, when first bloodied; encounter) ✦ Teleportation

The gray slaad teleports 8 squares and becomes insubstantial until the end of its next turn.

Alignment Chaotic evil        Languages Primordial
Skills Athletics +13, Stealth +15
Str 15 (+8)      Dex 18 (+10)      Wis 12 (+7)
Con 16 (+9)      Int 9 (+5)      Cha 14 (+8)


Published in Monster Manual, page(s) 238, Dungeon Magazine 162, page(s) 20, Revenge of the Giants, page(s) 95, P3 Assault on Nightwyrm Fortress, page(s) 45.