Green Slaad (Curse Slaad)
Large elemental humanoid
Level 18 Controller XP 2000
| HP 173; Bloodied 86 | Initiative +11 |
| AC 32, Fortitude 30, Reflex 29, Will 31 | Perception+17 |
| Speed 6, teleport 6 | Low-light vision |
| Immune chaos phage | |
Standard Actions
(⚔) Claws (disease) ✦ At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 2d10 + 3 damage, and the slaad makes a secondary attack against the same target.
Secondary Attack: on a hit, the target contracts chaos phage.
(➶) Chaos Bolt ✦ At-Will
Attack: Ranged 10 (one creature); +21 vs. Will
Hit: 1d20 + 4 damage, and the target is dazed until the end of the slaad's next turn.
➶ Tranpose Target (teleportation) ✦ Recharge ⚅
Attack: Ranged 10 (one creature); +21 vs. Reflex
Hit: 1d10 + 5 damage, and the target teleports 10 squares to an unoccupied space of the slaad's choosing (and in its line of sight).
ᗕ Croak of Chaos ✦ Encounter
Attack: Close burst 4 (targets enemies); +21 vs. Fortitude
Hit: 1d10 + 6 damage, and the target slides 4 squares.
Triggered Actions
Spawn Slaad ✦ At-Will
Trigger: Immediate reaction, when the slaad is hit by an attack
Effect: A slaad spawn appears in a space adjacent to the green slaad spawner. It takes its turn in the initiative order after the slaad spawner. PCs do not earn experience points for killing slaad spawns created by this power.
Skills Athletics +17, Bluff +18, Intimidate +18, Stealth +16
Str 17 (+12) Dex 14 (+11) Wis 17 (+12)
Con 21 (+14) Int 15 (+11) Cha 18 (+13)
Alignment Chaotic evil Languages Primordial
Published in Monster Manual, page(s) 238, P3 Assault on Nightwyrm Fortress, page(s) 44, 46, Dungeon Magazine 179.