Rakshasa Archer - Monsters

Rakshasa Archer
Medium natural humanoid
Level 15 Artillery XP 1200

HP 110; Bloodied 55Initiative +12
AC 28, Fortitude 24, Reflex 26, Will 25Perception+16
Speed 6Low-light vision

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d6 + 6 damage, and ongoing 5 damage (save ends).

(➶) Longbow (weapon) ✦ At-Will

Attack: Ranged 20 (one creature); +22 vs. AC. The rakshasa makes two attack rolls and uses either result.

Hit: 1d10 + 9 damage.

Double AttackAt-Will

Effect: The rakshasa uses longbow twice, making each attack against a different target.

Ghost Arrow (necrotic, weapon) ✦ Recharge ⚄ ⚅

Attack: Ranged 20 (one creature); +20 vs. Reflex

Hit: 3d10 + 18 necrotic damage, and the target cannot spend healing surges (save ends).

Minor Actions

Deceptive Veil (illusion) ✦ At-Will

Effect: The rakshasa disguises itself to appear as a Medium humanoid until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 35 Insight check to discern that the form is an illusion.

Triggered Actions

Illusory Escape (illusion) ✦ Recharge when first bloodied

Trigger: An enemy makes a ranged attack against the rakshasa.

Effect (Immediate Reaction): The rakshasa becomes invisible, and an illusion of it appears in its square. The transition is indiscernible to observers, and the illusion lasts until the start of the rakshasa's next turn or until a creature attacks the illusion. After the illusion appears, the rakshasa shifts up to its speed.

Str 17 (+10)                Dex 20 (+12)                Wis 18 (+11)
Con 14 (+9)                Int 12 (+8)                Cha 14 (+9)

Alignment evil        Languages Common
Equipment: arrow x20, longbow .

Published in Monster Manual, page(s) 216, Dungeon Magazine Annual, page(s) 86, Dungeon Magazine 177, page(s) 22, Dungeon Magazine 166, page(s) 26, P3 Assault on Nightwyrm Fortress, page(s) 54, Monster Vault, page(s) 244, Dungeon Magazine 200, Dungeon Magazine 201.