Barlgura
Large elemental beast (demon)
Level 8 Brute XP 350
| HP 108; Bloodied 54 | Initiative +7 |
| AC 19, Fortitude 20, Reflex 17, Will 17 | Perception+12 |
| Speed 8, climb 8 | Low-light vision |
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d8 + 3 damage, or 3d8 + 3 damage if the barlgura is bloodied.
⚔ Double Attack ✦ At-Will
Effect: The barlgura uses slam twice.
Triggered Actions
Savage Howl ✦ Encounter
Trigger: The barlgura is first bloodied.
Effect (Free Action): The barlgura and all allies within 5 squares of it gain a +2 bonus to attack rolls until the end of the barlgura's next turn.
Variable Resistance ✦ Encounter
Trigger: The barlgura takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The barlgura gains resist 10 to the triggering damage type until the end of the encounter.
Skills Athletics +15
Str 22 (+10) Dex 16 (+7) Wis 16 (+7)
Con 18 (+8) Int 6 (+2) Cha 12 (+5)
Alignment Chaotic evil Languages Abyssal
Update (8/11/2011)
Updated to match Gardmore Abbey release.
Published in Monster Manual, page(s) 53, Dungeon Magazine 159, page(s) 90, H2 Thunderspire Labyrinth, page(s) 32, 41, 49, 54, Madness at Gardmore Abbey, page(s) 3-6.