Irontooth - Monsters

Irontooth
Small natural humanoid , goblin
Level 3 Elite Brute XP 300

Initiative +2        Senses Perception +4; low-light vision
HP 106; Bloodied 53
AC 18; Fortitude 18, Reflex 16, Will 17
Saving Throws +2
Speed 6
Action Points 1

(⚔) Battleaxe (standard, at-will) ✦ Weapon

+8 vs AC; 1d8+4 damage.

Dual Axe (standard, when irontooth doesn't move on his turn, at-will)

+1 vs or (whichever is lower); . Make a melee basic attack against two adjacent creatures.

Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

Irontooth can shift 1 square.

Blood Crazed (while bloodied) ✦ Healing

While bloodied, Irontooth gains +1d10 damage and loses the ability to use goblin tactics. He must attack the nearest foe, charging when possible. At the end of his turn, he heals 5hp.

Alignment Evil        Languages Common, Goblin, Draconic
Str 18 (+5)      Dex 14 (+3)      Wis 16 (+4)
Con 13 (+2)      Int 8 (0)      Cha 12 (+2)


Published in H1 Keep on the Shadowfell, page(s) 29.