Great Flameskull - Monsters

Great Flameskull
Small natural animate (undead)
Level 24 Artillery XP 6050

Initiative +19        Senses Perception +22; truesight 6
HP 174; Bloodied 87
Regeneration 10
AC 37; Fortitude 34, Reflex 39, Will 37
Immune disease, poison; Resist 20 fire, 10 necrotic; Vulnerable 5 radiant
Speed fly 10 (hover)

(⚔) Fiery Bite (standard, at-will) ✦ Fire

+26 vs AC; 1d4 damage plus 2d6 fire damage.

Flame Ray (standard, at-will) ✦ Fire

Ranged 20; +28 vs Reflex; 2d8+10 fire damage, and the target is dazed until the end of the great flameskull's next turn.

Firestorm (standard, encounter) ✦ Fire

Area burst 4 within 20; +27 vs Reflex; 3d6+10 fire damage. Miss: Half damage. The firestorm blocks line of sight, deals 10 fire damage to any creature that starts its turn in the area, and disappears at the end of the great flameskull's next turn. The great flameskull can exclude allies from the effect.

Mage Hand (minor; at-will) ✦ Conjuration

As the wizard power mage hand.

Illumination

The great flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action.

Alignment Unaligned        Languages Common, one other
Skills Stealth +24
Str 10 (+12)      Dex 25 (+19)      Wis 21 (+17)
Con 24 (+19)      Int 30 (+22)      Cha 28 (+21)


Published in Monster Manual, page(s) 109, Dungeon Delve, page(s) 158, 191, Dungeon Magazine Annual, page(s) 37, Dungeon Magazine 160, page(s) 80, Dungeon Magazine 162, page(s) 39, Dungeon Magazine 171, page(s) 66, E1 Death's Reach, page(s) 63, E2 Kingdom of the Ghouls, page(s) 16.