Hobgoblin Warchief - Monsters

Hobgoblin Warchief
Medium natural humanoid , goblin
Level 5 Soldier XP 200

Initiative +8        Senses Perception +5; low-light vision
HP 64; Bloodied 32
AC 22 (24 with phalanx soldier); Fortitude 21, Reflex 18, Will 19
Speed 5

Spear (standard, at-will) ✦ Weapon

+12 vs AC; 1d8+5 damage. If the hobgoblin commander hits with an opportunity attack, it can shift 1 square.

Tactical Deployment (minor, recharge ⚄⚅)

Close burst 5; allies in the burst can shift up to 3 squares.

Lead from the Front

When the hobgoblin commander's melee attack hits an enemy, allies gain a +2 bonus to attack rolls and damage rolls against that enemy until end of the hobgoblin commander's next turn.

Hobgoblin Resilience (immediate reaction; encounter)

The hobgoblin makes a saving throw against the triggering effect.

Phalanx Soldier

The hobgoblin gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Alignment Evil        Languages Common, Goblin
Skills Athletics +14, Intimidate +7, Stealth +11
Str 20 (+7)      Dex 14 (+4)      Wis 16 (+5)
Con 16 (+5)      Int 12 (+3)      Cha 10 (+2)

Equipment: heavy shield , scale armor , spear .


Published in H1 Keep on the Shadowfell, page(s) 69.