Orest Naerumar
Medium natural humanoid
Level 8 Skirmisher XP 350
Initiative +8 Senses Perception +5; low-light vision
HP 79; Bloodied 39
AC 21; Fortitude 19, Reflex 23, Will 22
Resist 9 fire
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+11 vs AC; 1d4+1 damage.
⚔ Sly Flourish (standard, at-will) ✦ Martial, Weapon
+14 vs AC; 1d4+9 damage.
⚔ Dazing Strike (standard, encounter) ✦ Martial, Weapon
+14 vs AC; 1d4+4 damage, and the target is dazed until the end of Orest's next turn.
Infernal Wrath (minor; encounter)
Orest gains a +1 power bonus to its next attack roll against an enemy that hit him since his last turn. If the attack hits and deals damage, Orest deals an extra 5 damage.
First Strike (standard; encounter)
At the start of an encounter, Orest has combat advantage against any creatures that have not yet acted.
Sneak Attack (standard; encounter)
Once per round, Orest gains +2d6 damage when he has combat advantage.
Bloodhunt (standard; encounter)
Orest gains a +1 racial bonus to attack rolls against bloodied foes.
Alignment Unaligned Languages Common, Dwarven
Skills Bluff +13, Diplomacy +14, Insight +11, Stealth +10
Str 13 (+5) Dex 19 (+8) Wis 14 (+6)
Con 15 (+6) Int 15 (+6) Cha 20 (+9)
Equipment: usually unarmored, might carry a level 6 through 8 magic dagger
Published in Dungeon Master's Guide, page(s) 203.