Orest Naerumar - Monsters

Orest Naerumar
Medium natural humanoid
Level 8 Skirmisher XP 350

Initiative +8        Senses Perception +5; low-light vision
HP 79; Bloodied 39
AC 21; Fortitude 19, Reflex 23, Will 22
Resist 9 fire
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+11 vs AC; 1d4+1 damage.

Sly Flourish (standard, at-will) ✦ Martial, Weapon

+14 vs AC; 1d4+9 damage.

Dazing Strike (standard, encounter) ✦ Martial, Weapon

+14 vs AC; 1d4+4 damage, and the target is dazed until the end of Orest's next turn.

Infernal Wrath (minor; encounter)

Orest gains a +1 power bonus to its next attack roll against an enemy that hit him since his last turn. If the attack hits and deals damage, Orest deals an extra 5 damage.

First Strike (standard; encounter)

At the start of an encounter, Orest has combat advantage against any creatures that have not yet acted.

Sneak Attack (standard; encounter)

Once per round, Orest gains +2d6 damage when he has combat advantage.

Bloodhunt (standard; encounter)

Orest gains a +1 racial bonus to attack rolls against bloodied foes.

Alignment Unaligned        Languages Common, Dwarven
Skills Bluff +13, Diplomacy +14, Insight +11, Stealth +10
Str 13 (+5)      Dex 19 (+8)      Wis 14 (+6)
Con 15 (+6)      Int 15 (+6)      Cha 20 (+9)

Equipment: usually unarmored, might carry a level 6 through 8 magic dagger


Published in Dungeon Master's Guide, page(s) 203.