Kelson (DMG1) - Monsters

Kelson (DMG1)
Medium natural humanoid human , human
Level 5 Skirmisher XP 200

Initiative +5        Senses Perception +6
HP 52; Bloodied 26
AC 20; Fortitude 16, Reflex 21, Will 16
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+8 vs AC; 1d4+3 damage.

Deft Strike (standard, encounter) ✦ Martial, Weapon

Kelson can move 2 squares before the attack; +11 vs AC; 1d4+6 damage.

King's Castle (standard, encounter) ✦ Martial, Weapon

+11 vs Reflex; 2d4+6 damage; Kelson can also switch places with a willing adjacent ally.

First Strike

At the start of an encounter, Kelson has combat advantage against any creatures that have not yet acted.

Nimble Reaction

Kelson gain a +2 racial bonus to AC against opportunity attacks.

Second Chance (immediate interrupt; encounter)

When an attack hits Kelson, he forces the enemy to roll the attack again. The enemy must use the second roll.

Sneak Attack (standard; encounter)

Once per round, Kelson gains +2d6 damage when he has combat advantage.

Alignment Evil        Languages Common
Skills Bluff +9, Diplomacy +9, Stealth +12, Streetwise +7
Str 14 (+4)      Dex 20 (+7)      Wis 11 (+2)
Con 12 (+3)      Int 10 (+2)      Cha 15 (+4)

Equipment: one level 4 through 6 magic item, dagger , leather armor .


Published in Dungeon Master's Guide, page(s) 205.