Kelson (DMG1)
Medium natural humanoid human , human
Level 5 Skirmisher XP 200
Initiative +5 Senses Perception +6
HP 52; Bloodied 26
AC 20; Fortitude 16, Reflex 21, Will 16
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+8 vs AC; 1d4+3 damage.
⚔ Deft Strike (standard, encounter) ✦ Martial, Weapon
Kelson can move 2 squares before the attack; +11 vs AC; 1d4+6 damage.
⚔ King's Castle (standard, encounter) ✦ Martial, Weapon
+11 vs Reflex; 2d4+6 damage; Kelson can also switch places with a willing adjacent ally.
First Strike
At the start of an encounter, Kelson has combat advantage against any creatures that have not yet acted.
Nimble Reaction
Kelson gain a +2 racial bonus to AC against opportunity attacks.
Second Chance (immediate interrupt; encounter)
When an attack hits Kelson, he forces the enemy to roll the attack again. The enemy must use the second roll.
Sneak Attack (standard; encounter)
Once per round, Kelson gains +2d6 damage when he has combat advantage.
Alignment Evil Languages Common
Skills Bluff +9, Diplomacy +9, Stealth +12, Streetwise +7
Str 14 (+4) Dex 20 (+7) Wis 11 (+2)
Con 12 (+3) Int 10 (+2) Cha 15 (+4)
Equipment: one level 4 through 6 magic item, dagger , leather armor .
Published in Dungeon Master's Guide, page(s) 205.