Ironteeth
Small aberrant humanoid
Level 3 Elite Skirmisher XP 300
Initiative +6 Senses Perception +2; low-light vision
HP 90; Bloodied 45
AC 19; Fortitude 17, Reflex 17, Will 15
Saving Throws +2 (+4 vs. effects with the fear or charm keywords)
Speed 6
Action Points 1
(⚔) Battleaxe (standard, at-will) ✦ Weapon
+8 vs AC; 1d10+3 damage.
⚔ Double Swing (standard, at-will) ✦ Weapon
+8 vs AC; 1d10+3 damage.. Requires two battleaxes; make a melee basic attack against two separate targets; Ironteeth can shift once before each attack.
⚔ Iron Bite (free, when ironteeth hits a bloodied enemy, at-will)
+6 vs or (whichever is lower); 1d4+3 damage.
Dolgrim Tactics (immediate reaction, when missed by a melee attack; at-will)
The dolgrim shifts 1 square.
Dual Consciousness (standard; encounter)
Ironteeth gains a +2 bonus to saving throws against effects with the fear or charm keywords.
Alignment Evil Languages Common, Draconic, Goblin
Skills Athletics +9
Str 17 (+4) Dex 16 (+4) Wis 13 (+2)
Con 13 (+2) Int 8 (0) Cha 8 (0)
Published in Dungeon Magazine 155, page(s) 24.