Hobgoblin Subcommander
Medium natural humanoid , goblin
Level 3 Soldier (Leader) XP 150
Initiative +5 Senses Perception +8; low-light vision
HP 48; Bloodied 24
AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17
Speed 5
(⚔) Spear (standard, at-will) ✦ Weapon
+10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square.
ᗕ Tactical Deployment (minor, recharge ⚄⚅)
Close burst 5; +8 vs ; 2d10+3 damage.. allies in the burst shift 3 squares.
Lead from the Front
When the hobgoblin subcommander's melee attack hits an enemy, allies gain a +2 bonus to attack rolls and damage rolls against that enemy until end of the hobgoblin commander's next turn.
Hobgoblin Resilience (immediate reaction, when the hobgoblin subcommander suffers an effect that a save can end; encounter)
The hobgoblin subcommander rolls a saving throw against the effect.
Phalanx Soldier
The hobgoblin subcommander gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +9, Intimidate +6
Str 18 (+5) Dex 14 (+3) Wis 16 (+4)
Con 16 (+4) Int 12 (+2) Cha 10 (+1)
Equipment: heavy shield , scale armor , spear .
Published in Dungeon Magazine 155, page(s) 96.