Hobgoblin Subcommander - Monsters

Hobgoblin Subcommander
Medium natural humanoid , goblin
Level 3 Soldier (Leader) XP 150

Initiative +5        Senses Perception +8; low-light vision
HP 48; Bloodied 24
AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17
Speed 5

(⚔) Spear (standard, at-will) ✦ Weapon

+10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square.

Tactical Deployment (minor, recharge ⚄⚅)

Close burst 5; +8 vs ; 2d10+3 damage.. allies in the burst shift 3 squares.

Lead from the Front

When the hobgoblin subcommander's melee attack hits an enemy, allies gain a +2 bonus to attack rolls and damage rolls against that enemy until end of the hobgoblin commander's next turn.

Hobgoblin Resilience (immediate reaction, when the hobgoblin subcommander suffers an effect that a save can end; encounter)

The hobgoblin subcommander rolls a saving throw against the effect.

Phalanx Soldier

The hobgoblin subcommander gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Alignment Evil        Languages Common, Goblin
Skills Athletics +10, History +9, Intimidate +6
Str 18 (+5)      Dex 14 (+3)      Wis 16 (+4)
Con 16 (+4)      Int 12 (+2)      Cha 10 (+1)

Equipment: heavy shield , scale armor , spear .


Published in Dungeon Magazine 155, page(s) 96.