Nezrebe
Large natural humanoid
Level 25 Elite Soldier (Leader) XP 14000
Initiative +20 Senses Perception +24; low-light vision
Bloodlust aura 3; each ally within the aura gains a +2 bonus to attack rolls.
HP 462; Bloodied 231 ; see savage frenzy
AC 41; Fortitude 39, Reflex 36, Will 38
Immune fear; Resist 15 acid, 10 variable (1/encounter)
Saving Throws +2
Speed 7
Action Points 1
(⚔) Winnower (standard, at-will) ✦ Weapon
Reach 2; +32 vs AC; 2d8+9 damage, and the target is marked until the end of Nezrebe's next turn.
➶ Bloody Phlegm (standard, at-will) ✦ Acid
Ranged 10; +30 vs Reflex; 1d8+6 acid damage, and the target is blinded (save ends).
⚔ Savage Bite (minor, recharges when nezrebe makes a critical hit with winnower)
+30 vs Reflex; 1d12+9 damage, and ongoing 10 damage (save ends). Aftereffect: Target is dazed (save ends).
⚔ Rending Assault (standard; requires winnower, recharges when nezrebe is first bloodied or makes a critical hit) ✦ Weapon
+30 vs AC; 4d8+9 damage, and the target takes ongoing 5 damage (save ends) and is marked until the end of Nezrebe's next turn.
Savage Frenzy (free action, when first bloodied)
Nezrebe makes a melee basic attack against each adjacent enemy.
Alignment Chaotic Evil Languages Abyssal
Skills Endurance +23, Intimidate +23, Nature +24
Str 29 (+21) Dex 23 (+18) Wis 25 (+19)
Con 23 (+18) Int 21 (+17) Cha 22 (+18)
Equipment: Winnower
Published in Dragon Magazine Annual.