Nezrebe - Monsters

Nezrebe
Large natural humanoid
Level 25 Elite Soldier (Leader) XP 14000

Initiative +20        Senses Perception +24; low-light vision
Bloodlust aura 3; each ally within the aura gains a +2 bonus to attack rolls.
HP 462; Bloodied 231 ; see savage frenzy
AC 41; Fortitude 39, Reflex 36, Will 38
Immune fear; Resist 15 acid, 10 variable (1/encounter)
Saving Throws +2
Speed 7
Action Points 1

(⚔) Winnower (standard, at-will) ✦ Weapon

Reach 2; +32 vs AC; 2d8+9 damage, and the target is marked until the end of Nezrebe's next turn.

Bloody Phlegm (standard, at-will) ✦ Acid

Ranged 10; +30 vs Reflex; 1d8+6 acid damage, and the target is blinded (save ends).

Savage Bite (minor, recharges when nezrebe makes a critical hit with winnower)

+30 vs Reflex; 1d12+9 damage, and ongoing 10 damage (save ends). Aftereffect: Target is dazed (save ends).

Rending Assault (standard; requires winnower, recharges when nezrebe is first bloodied or makes a critical hit) ✦ Weapon

+30 vs AC; 4d8+9 damage, and the target takes ongoing 5 damage (save ends) and is marked until the end of Nezrebe's next turn.

Savage Frenzy (free action, when first bloodied)

Nezrebe makes a melee basic attack against each adjacent enemy.

Alignment Chaotic Evil        Languages Abyssal
Skills Endurance +23, Intimidate +23, Nature +24
Str 29 (+21)      Dex 23 (+18)      Wis 25 (+19)
Con 23 (+18)      Int 21 (+17)      Cha 22 (+18)

Equipment: Winnower


Published in Dragon Magazine Annual.