Duergar Guard
Medium natural humanoid
Level 4 Soldier XP 175
| HP 58; Bloodied 29 | Initiative +6 |
| AC 20, Fortitude 17, Reflex 15, Will 15 | Perception+4 |
| Speed 5 | Darkvision |
| Resist 5 fire, 5 poison | |
Standard Actions
(⚔) Warhammer (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d10 + 6 damage.
Effect: The duergar guard marks the target until the end of the target's next turn.
Minor Actions
Infernal Anger (fire) ✦ Recharge ⚄ ⚅
Effect: Until the start of the guard's next turn, its melee attacks deal 4 extra fire damage, and if an enemy adjacent to the guard moves, the guard can shift 1 square as an immediate reaction.
(➶) Infernal Quills (poison) ✦ Encounter
Attack: Ranged 3 (one creature); +9 vs. AC
Hit: 1d8 + 3 damage, and the target takes a -2 penalty to attack rolls and ongoing 5 poison damage (save ends both).
Skills Dungeoneering +9
Str 14 (+4) Dex 15 (+4) Wis 15 (+4)
Con 18 (+6) Int 10 (+2) Cha 8 (+1)
Alignment evil Languages Common, Deep Speech, Dwarven
Equipment: chainmail , warhammer .
Published in Monster Manual 2, page(s) 92, Dungeon Magazine 178, page(s) 60, H2 Thunderspire Labyrinth, page(s) 9, 11, 18, 20, 24, Dungeon Magazine 179, page(s) 28, 31, Dungeon Magazine 182, Monster Vault, page(s) 95, Dungeon Magazine 193, Dungeon Magazine 197.